23 CAR § 355-1905
23 CAR § 355-1905. Loss of communication
Length: 136 wordsOfficial source
(a) For a server-based game system, a client must be rendered unplayable if communication from the server or system portion of the client terminal is lost.
(b) If a game is in progress, either:
(1) The client terminal must have the capability to complete the game including accurate accounts of all records of the game; or
(2) A mechanism must be provided to recover to the point of the game when communication was lost.
(c) Alternatively, in a multiplayer environment, a loss of communication can result in aborting the game and refunding player’s wagers.
(d) In the case of client terminals that have lost communication with the server, the CSS must provide a means, such as a handpay, for patrons to cash out credits indicated on the server-based client terminal at the time communication was lost.