13 MAC Pt. 8, R. 2.6
Error Conditions
Cite as 13 Miss. Admin. Code Pt. 8, R. 2.6
Error Conditions.
(a)
Gaming devices must detect and display the following conditions during idle states or
game play. These conditions may be automatically cleared by the gaming device upon
completion of a new play sequence.
1.
Power reset.
2.
Door open.
3.
Door just closed.
(b)
Gaming devices must be capable of detecting and displaying the following error
conditions which must disable game play and which may only be cleared by an attendant:
1.
Low RAM battery (a designated battery replacement schedule may be used in lieu
of a low battery detection scheme).
2.
Print Failure, if the gaming device has no other means to make a payout. A
Replacement voucher may be printed once the failure condition has been cleared.
3.
Printer mechanism paper jam. A paper jam condition must be monitored at all times
during the print process.
4.
Printer mechanism paper out, if the gaming device has no other means to make a
payout.
5.
Program error (Defective program storage media).
6.
Reel spin error of any type including a mis-index condition for mechanical reels.
The specific reel number must be identified. If a tilt occurs while the reel(s) are
spinning the gaming device must spin the reel(s) at a slow speed.
7.
Removal of control program storage media.
8.
Uncorrectable RAM error (RAM defective or corrupted).
(c)
Gaming devices must be capable of detecting and displaying the following error
conditions which may either be cleared by an attendant. Game play may continue if an
alternative method is available to complete the transaction or the condition does not
prohibit the transaction from being completed:
1.
Printer mechanism low paper.
2.
Print Failure.
3.
Printer mechanism paper out.
(d)
A description of device error codes and their meanings must be affixed inside the gaming
device unless the displayed device error codes are self-explanatory.
(Adopted: 09/15/2004.)