7 MAC Pt. 251
Mississippi Secondary Curriculum Frameworks in Secondary Education, 2023 Graphic
Cite as 7 Miss. Admin. Code Pt. 251
Title 7: Education K-12
Part 251: Mississippi Secondary Curriculum Frameworks in Secondary Education, 2023 Graphic
Design II
2 023 G r aph i c D esig n I I
Direct inquiries to:
Instructional Design Specialist
Mississippi Department of Education
Research and Curriculum Unit
P.O. Box 771
P.O. Drawer DX
Jackson, MS 39205
Mississippi State, MS 39762
601.359.3077
662.325.2510
Published by:
Mississippi Department of Education
Research and Curriculum Unit
Jackson, MS 39205
Mississippi State University
Mississippi State, MS 39762
The Research and Curriculum Unit (RCU), located in Starkville, as part of Mississippi State
University (MSU), was established to foster educational enhancements and innovations. In
keeping with the land-grant mission of MSU, the RCU is dedicated to improving the quality of
life for Mississippians. The RCU enhances intellectual and professional development of
Mississippi students and educators while applying knowledge and educational research to the
lives of the people of the state. The RCU works within the contexts of curriculum development
and revision, research, assessment, professional development, and industrial training.
Table of Contents
Acknowledgments
The Graphic Design II curriculum was presented to the Mississippi State Board of Education on
April 19, 2023. The following persons were serving on the state board at the time:
Mr. Michael D. Kent, interim state superintendent of education
Mrs. Rosemary G. Aultman, chair
Mr. Glen V. East, vice chair
Mrs. Mary Werner
Dr. Ronnie L. McGehee
Dr. Wendi Barrett
Mr. Matt Miller
Mr. Bill Jacobs
Ms. Micah Hill, student representative
Mr. Charlie Fruge’, student representative
The following Mississippi Department of Education (MDE) and RCU managers and specialists
assisted in the development of the Graphics Design II curriculum:
Wendy Clemons, the associate state superintendent of the MDE Office of Secondary,
Professional Development, and Career Technical Education, supported the RCU and
teachers throughout the development of the framework and supporting materials.
Betsey Smith, the director of the RCU, supported RCU staff and teachers throughout the
development of this framework and supporting materials.
Courtney McCubbins, the curriculum manager of the RCU, supported RCU staff and
teachers throughout the development of this framework and supporting materials.
Angie Davis, a project manager with the RCU, researched and coauthored this
framework. helpdesk@rcu.msstate.edu
Special thanks are extended to the educators who contributed teaching and assessment materials
that are included in the framework and supporting materials:
Jessica Beaird, Starkville High School, Starkville
Shelia Cole-Johnson, Holmes County Central High School, Lexington
Tina Craft, Richland High School, Richland
Angela Culpepper, Northeast Jones High School, Laurel
Amy Dotson, Tishomingo County High School, Iuka
Dre` Helms, Florence High School, Florence
Justin Loden, Tupelo High School, Tupelo
Kim McFarling, Saltillo High School, Saltillo
Arlene Monk, Forest High School, Forest
Adrain Lynch, Belmont High School, Belmont
Standards
Some standards and alignment crosswalks are referenced in the appendix. Depending on the
curriculum, these crosswalks should identify alignment to some of the standards mentioned
below, as well as possible related academic topics as required in the Subject Area Testing
Program in Algebra I, Biology I, English II, and U.S. History from 1877, which could be
integrated into the content of the units. Mississippi’s Graphic Design II curriculum is aligned to
the following standards:
National Core Arts Standards
The National Coalition for Core Arts Standards (NCCAS) developed the most recent version of
the National Core Arts Standards in 2014. These standards are based on the four artistic
processes of creating, performing/producing/presenting, responding, and connecting. The
NCCAS has created standards around these four artistic processes for dance, media arts, music,
theatre, and visual arts for pre-K through 12th grade. National Core Arts Standards (2014).
nationalartsstandards.org
International Society for Technology in Education Standards (ISTE)
Reprinted with permission from ISTE Standards for Students (2016). All rights reserved.
Permission does not constitute an endorsement by ISTE.
iste.org
College- and Career-Readiness Standards
College- and career-readiness standards emphasize critical thinking, teamwork, and problem-
solving skills. Students will learn the skills and abilities demanded by the workforce of today and
the future. Mississippi adopted Mississippi College- and Career-Readiness Standards (MCCRS)
to provide a consistent, clear understanding of what students are expected to learn and so
teachers and parents know what they need to do to help them.
mdek12.org/oae/college-and-career-readiness-standards
Framework for 21st Century Learning
In defining 21st-century learning, the Partnership for 21st Century Skills has embraced key
themes and skill areas that represent the essential knowledge for the 21st century: global
awareness; financial, economic, business and entrepreneurial literacy; civic literacy; health
literacy; environmental literacy; learning and innovation skills; information, media, and
technology skills; and life and career skills. 21 Framework Definitions (2019).
battelleforkids.org/networks/p21/frameworks-resources
Executive Summary
Course Description
Graphic Design II is an extension of Graphic Design I. This course includes elements that will
help contribute to student success in careers that include graphic design. This course provides a
broad introduction to the graphic design environment by incorporating vector image creation and
editing, branding and visual identity, graphic design for web-based media, and the use of a
digital portfolio.
Student Prerequisite
Graphic Design I is suggested as a prerequisite for student success in this course.
Applied Academic Credit
The latest academic credit information can be found at
mdek12.org/ese/approved-course-for-the-secondary-schools.
Teacher Licensure
The latest teacher licensure information can be found at
mdek12.org/oel/apply-for-an-educator-license.
Professional Learning
If you have specific questions about the content of any of training sessions provided, please
contact the RCU at 662.325.2510.
Course Outline
One 1/2-Carnegie Unit Course
This curriculum consists of one 1/2-credit course.
Graphic Design II—Course Code: 070334
Unit
Title
Hours
Vector Image Creation and Editing
Branding and Visual Identity
Graphic Design for Web-Based Media
The Digital Portfolio
Total
Unit 1: Vector Image Creation and Editing
Competencies and Suggested Objectives
1. Discuss knowledge of essential vector terminology (e.g., path, fill, stroke, segments,
anchor points, end points, etc.). DOK2
2. Explore vector image editing software. DOK3
a. Examine different shape tools.
b. Examine different line tools.
c. Examine different text tools.
3. Create a vector image. DOK4
a. Create a simple shape.
b. Create a simple composition using shapes.
c. Create a vector image from a raster image.
d. Create an original piece of vector artwork using vector editing software.
4. Edit a vector image. DOK4
a. Use vector editing tools to add or change anchor points in an image.
b. Edit images using clipping masks.
c. Use filters to modify a vector image.
5. Demonstrate the use of layers to perform advanced vector editing techniques. DOK4
a. Create a vector image from a raster image using layers.
b. Create an original piece of vector artwork using layering effects.
Unit 2: Branding and Visual Identity
Competencies and Suggested Objectives
1. Define terminology related to branding (e.g., logo, trademark, registered trademark, slogan,
etc.). DOK1
2. Understand the importance of a logo to a business’s branding strategy. DOK2
a. Examine the importance of logos in brand recognition.
b. Research logos to evaluate the design strategies used.
3. Analyze and duplicate an existing logo using vector editing software. DOK3
4. Design an original logo using vector editing software. DOK4
a. Justify the use of color in logo creation.
b. Connect logo elements to design principles.
Unit 3: Graphic Design for Web-Based Media
Competencies and Suggested Objectives
1. Differentiate between design for print and design for digital media. DOK2
a. Explore the use of web-safe colors for digital media.
b. Explain the reasoning for using small file sizes for imagery.
c. Examine web-appropriate typography.
2. Create digital media content. DOK4
a. Define a banner ad.
b. Design a banner ad for a web page.
c. Research advertisement specifications for various media platforms.
d. Create an advertisement for use on at least two social media platforms.
Unit 4: The Digital Portfolio
Competencies and Suggested Objectives
1. Understand the purpose of a digital portfolio. DOK1
2. Create a graphic design digital portfolio using an industry-standard platform (i.e., Google
Sites, Adobe Portfolio, Canva, etc.). DOK4
3. Create graphic design samples that incorporate design elements and principles. DOK4
a. Create at least two original print media samples.
b. Create an original vector image that has been edited.
c. Create an original raster image that has been edited.
d. Create at least two original digital media design samples.
4. Present a digital portfolio. DOK4
5. Research the use of a digital portfolio within the graphic design industry. DOK4
a. Create a promotional piece about a specific career using graphic design software.
Appendix: National Core Arts Standards
National Core Arts Standards and MS-CCR Media Arts Crosswalk for Graphic Design II
The National Core Arts Standards from the National Coalition for Core Arts Standards (NCCAS) include
national media arts standards for PreK-12th grade. There are four artistic processes (Creating, Producing,
Responding, and Connecting) and 11 anchor standards within those four categories. At the high school
level (Grades 9-12), there are three levels of achievement to obtain, including proficient, accomplished,
and advanced. Each level is simply a different depth of understanding and mastery for the same anchor
standard. For the simplicity of this document, we have aligned to only the proficient level of each anchor
standard. The Mississippi College- and Career-Readiness Arts Learning Standards for Media Arts has
adopted NCCAS standards, therefore the alignment table is the same for both.
Creating
•
Anchor Standard 1: Generate and conceptualize artistic ideas and work.
o MA: Cr1.1.I – Use identified generative methods to formulate multiple ideas, develop
artistic goals, and problem solve in media arts creation processes.
•
Anchor Standard 2: Organize and develop artistic ideas and work.
o MA: Cr2.1.I – Apply aesthetic criteria in developing, proposing, and refining artistic
ideas, plans, prototypes, and production processes for media arts productions, considering
original inspirations, goals, and presentation context.
Units
Standards
MA: Cr1.1.I
X
X
X
X
MA: Cr2.1.I
X
X
X
X
MA: Cr3.1.I
X
X
X
MA: Pr4.1.I
X
X
X
MA: Pr5.1.I
X
X
MA: Pr6.1.I
X
X
X
MA: Re7.1.I
X
MA: Re8.1.I
X
MA: Re9.1.I
X
X
X
X
MA: Cn10.1.I
X
X
X
X
MA: Cn11.1.I
X
X
X
X
•
Anchor Standard 3: Refine and complete artistic work.
o MA: C3.1.I – Create content and combine components to convey expression, purpose,
and meaning in a variety of media arts productions, utilizing sets of associated principles,
such as emphasis and exaggeration. Determine how elements and components can be
altered for clear communication and intended effects, and refine media artworks to
improve clarity and purpose.
Producing
•
Anchor Standard 4: Select, analyze, and interpret artistic work for presentation.
o MA: Pr4.1.I – Integrate various arts, media art forms, and content into unified media arts
productions, considering the reaction and interaction of the audience, such as experiential
design.
•
Anchor Standard 5: Develop and refine artistic techniques and work for presentation.
o MA: Pr5.1.I – Demonstrate progression in artistic, design, technical, and soft skills due to
selecting and fulfilling specified roles in the production of a variety of media artworks.
Develop and refine a determined range of creative and adaptive innovation abilities, such
as design thinking and risk-taking, in addressing identified challenges and constraints
within and through media arts productions. Demonstrate adaptation and innovation
through the combination of tools, techniques, and content in standard and innovative
ways to communicate intent in the production of media artworks.
•
Anchor Standard 6: Convey meaning through the presentation of artistic work.
o MA: Pr6.1.I – Design the presentation and distribution of collections of media artworks,
considering combinations of artworks, formats, and audiences. Evaluate and implement
improvements in presenting media artworks, considering personal and local impacts such
as the benefits for self and others.
Responding
•
Anchor Standard 7: Perceive and analyze artistic work.
o MA: Re7.1.I – Analyze the qualities of and relationships between the components, style,
and preferences communicated by media artworks and artists. Analyze how a variety of
media artworks manage audience experience and create intention through multimodal
perception.
•
Anchor Standard 8: Interpret intent and meaning in artistic work.
o MA: Re8.1.I – Analyze the intent, meanings, and reception of a variety of media
artworks, focusing on personal and cultural contexts.
•
Anchor Standard 9: Apply criteria to evaluate artistic work.
o MA: Re9.1.I – Evaluate media artworks and production processes at decisive stages using
identified criteria and considering context and artistic goals.
Connecting
•
Anchor Standard 10: Synthesize and relate knowledge and personal experiences to make art.
o MA: Cn10.1.I – Access, evaluate, and integrate personal and external resources to inform
the creation of original media artworks such as experiences, interests, and cultural
experiences. Explain and demonstrate the use of media artworks to expand meaning and
knowledge and create cultural experiences, such as learning and sharing through online
environments.
•
Anchor Standard 11: Relate artistic ideas and work with societal, cultural, and historical context
to deepen understanding.
o MA: Cn11.1.I – Demonstrate and explain how media artworks and ideas relate to various
contexts, purposes, and values such as social trends, power, equality, and
personal/cultural identity. Critically evaluate and effectively interact with legal,
technological, systemic, and vocational contexts of media arts, considering ethics, media
literacy, social media, virtual worlds, and digital identity.