7 MAC Pt. 51
Arts Audio Video Technology and Communications, Career
Cite as 7 Miss. Admin. Code Pt. 51
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Title 7: Education K-12
Part 51: Arts Audio Video Technology and Communications, Career
Pathway
2 014 D ig ital Med ia Tech no log y
Mississippi Department of Education
Program CIP: 09.0702 Digital Communication and Media/Multimedia
Direct inquiries to
Instructional Design Specialist
Program Coordinator
Research and Curriculum Unit
Office of Career and Technical Education
P.O. Drawer DX
Mississippi Department of Education
Mississippi State, MS 39762
P.O. Box 771
662.325.2510
Jackson, MS 39205
601.359.3461
Published by
Office of Career and Technical Education
Mississippi Department of Education
Jackson, MS 39205
Research and Curriculum Unit
Mississippi State University
Mississippi State, MS 39762
Betsey Smith, Curriculum Manager
Scott Kolle, Project Manager
Jolanda Harris, Educational Technologist
The Research and Curriculum Unit (RCU), located in Starkville, MS, as part of Mississippi State
University, was established to foster educational enhancements and innovations. In keeping with
the land grant mission of Mississippi State University, the RCU is dedicated to improving the
quality of life for Mississippians. The RCU enhances intellectual and professional development
of Mississippi students and educators while applying knowledge and educational research to the
lives of the people of the state. The RCU works within the contexts of curriculum development
and revision, research, assessment, professional development, and industrial training.
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Table of Contents
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Acknowledgments
The Digital Media Technology curriculum was presented to the Mississippi Board of Education
on March 20, 2014. The following persons were serving on the state board at the time:
Dr. Carey M. Wright, State Superintendent of Education
Dr. O. Wayne Gann, Chair
Mr. Howell “Hal” N. Gage, Vice Chair
Ms. Kami Bumgarner
Mr. William Harold Jones
Dr. John R. Kelly
Mr. Charles McClelland
Mr. Richard Morrison
Mrs. Rosemary G. Aultman
Mr. Simon F. Weir II
Jean Massey, Associate Superintendent of Education for the Office of Career and Technical
Education at the Mississippi Department of Education, assembled a taskforce committee to
provide input throughout the development of the Digital Media Technology Curriculum
Framework and Supporting Materials.
Jo Ann Watts, Instructional Design Specialist for the Research and Curriculum Unit at
Mississippi State University researched and authored this framework. jo.watts@rcu.msstate.edu
Also, special thanks are extended to the teachers who contributed teaching and assessment
materials that are included in the framework and supporting materials:
Trey Gore, Hinds Community College, Pearl, MS
Sherrie Powell, Calhoun Career and Technical Center, Calhoun City, MS
Tempress Holly, Clinton Career Complex, Clinton, MS
Heather Smith, Carl Loftin Career and Technology Center, Columbia, MS
Tiffany Speaks, Brookhaven Technical Center, Brookhaven, MS
Tarah Herbert, Bay High School, Bay St Louis, MS
Teri Lynn Hubbard, DeSoto County Career and Technical Center, Southaven, MS
Tracy Sustaita, Petal High School, Petal, MS
Appreciation is expressed to the following professional, who provided guidance and insight
throughout the development process:
Shaunta Durr, Program Coordinator – MDE Arts Audio-Video Technology
Communications, Office of Career and Technical Education and Workforce
Development, Mississippi Department of Education, Jackson, MS
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Standards
Standards are superscripted in each unit and are referenced in the appendices. Standards in the
Digital Media Technology Curriculum Framework and Supporting Materials are based on the
following:
Information Technology Cluster
o Web & Digital Communications Career Pathway (IT-WD)
Arts, A/V Technology & Communications Cluster
o Printing Technology Career Pathway (AR-PRT)
o A/V Technology & Film Career Pathway (AR-AV)
o Visual Arts Career Pathway (AR-VIS)
The standards were extensively researched and reviewed by leaders in the industry, secondary
and postsecondary instructors, and university specialists. For each content standard, performance
elements representing major topic areas with accompanying performance indicators were
developed. Measurements of assessment of the performance elements and performance
indicators were developed at the basic, intermediate, and advanced levels. A complete copy of
the standards can be accessed http://www.careertech.org/career-technical-education/cctc/ .
Common Core State Standards Initiative
The Common Core State Standards provide a consistent, clear understanding of what
students are expected to learn, so teachers and parents know what they need to do to help
them. The standards are designed to be robust and relevant to the real world, reflecting
the knowledge and skills that our young people need for success in college and careers.
With American students fully prepared for the future, our communities will be best
positioned to compete successfully in the global economy. Copyright 2010. National
Governors Association Center for Best Practices and Council of Chief State School
Officers. All rights reserved. States and territories of the United States as well as the
District of Columbia that have adopted the Common Core State Standards in whole are
exempt from this provision, and no attribution to the National Governors Association
Center for Best Practices and Council of Chief State School Officers is required.
Reprinted from http://www.corestandards.org/.
National Educational Technology Standards for Students
Reprinted with permission from National Educational Technology Standards for
Students: Connecting Curriculum and Technology, Copyright 2007, International Society
for Technology in Education (ISTE), 800.336.5191 (U.S. and Canada) or 541.302.3777
(International), iste@iste.org, www.iste.org. All rights reserved. Permission does not
constitute an endorsement by ISTE.
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21st Century Skills and Information and Communication Technologies Literacy
Standards
In defining 21st-century learning, the Partnership for 21st Century Skills has embraced
five content and skill areas that represent the essential knowledge for the 21st century:
global awareness; civic engagement; financial, economic, and business literacy; learning
skills that encompass problem-solving, critical-thinking, and self-directional skills; and
information and communication technology (ICT) literacy.
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Preface
Secondary career and technical education programs in Mississippi face many challenges
resulting from sweeping educational reforms at the national and state levels. Schools and
teachers are increasingly being held accountable for providing true learning activities to every
student in the classroom. This accountability is measured through increased requirements for
mastery and attainment of competency as documented through both formative and summative
assessments.
The courses in this document reflect the statutory requirements as found in Section 37-3-49,
Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects
guidelines imposed by federal and state mandates (Laws, 1988, Ch. 487, §14; Laws, 1991, Ch.
423, §1; Laws, 1992, Ch. 519, §4 eff. from and after July 1, 1992; Carl D. Perkins Vocational
Education Act IV, 2007; and No Child Left Behind Act of 2001).
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Mississippi Teacher Professional Resources
The following are resources for Mississippi teachers.
Curriculum, Assessment, Professional Learning, and other program resources can be found at
The Research and Curriculum Unit’s website: http://www.rcu.msstate.edu
Learning Management System: An online resource
Learning Management System information can be found at the RCU’s website under
Professional Learning.
Should you need additional instructions, please call 662.325.2510.
My PLC: An online registration for all professional-development sessions
To register for any session, teachers will need an account in the registration system,
MyPLC, https://myplc.rcu.msstate.edu. To create an account, click on the link and
navigate to the "Request a Guest ID" link. The ID should be the teacher’s first initial and
last name and the last four (4) digits of the social security number. Teachers should
complete the entire form, which will then be sent to a secure server. Upon activation of
the teacher’s account, he or she will receive an e-mail with login instructions. The teacher
may then browse for the available sessions and register for the desired courses.
Should you need additional instructions, please call 662.325.2510.
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Executive Summary
Pathway Description
This program is designed for students who wish to develop, design, and implement projects in
the fast growing field of digital media. The program emphasizes the techniques and tools used in
digital media and the creative design or content of such media. Both theoretical learning and
activity-based learning are provided for students who wish to develop and enhance their
competencies and skills. The course focuses on the basic areas of computer graphics, audio
production multimedia, and animation. Exposure to state-of-the-art equipment is given through
advice by experts from industry.
Industry Certification
Research with Mississippi industry suggests that this curriculum should be aligned to the Adobe
Certified Associate Certification or equivalent. This exam assesses the foundation of digital
communication skills students need to create effective communication using digital media tools.
This certification was developed after a group of industries met with educators to design the
entry-level skill industry standards for Web communication, rich media communication, and
visual communication. Additionally, the Final Cut Pro (latest ed.) is recognized as the standard
industry software for video production. It is recommended that this curriculum be aligned the
Final Cut Pro Level 1 Certification or equivalent.
Assessment
The latest assessment blueprint for the curriculum can be found
at http://www.rcu.msstate.edu/Curriculum/CurriculumDownload.aspx
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Student Prerequisites
In order for students to be able to experience success in the program, the following student
prerequisites are suggested:
1. C or higher in English (the previous year)
2. C or higher in Math (last course taken or the instructor can specify the math)
3. Instructor Approval and TABE Reading Score (eighth grade or higher)
or
1. TABE Reading Score (eighth grade or higher)
2. Instructor Approval
or
1. Instructor Approval
Academic Credit
The latest academic credit information can be found
at https://www.rcu.msstate.edu/MDE/PathwaystoSuccess.aspx. Once there, click the “Counselor
Resources” Tab, then click “Curriculum Enhancement List.” Check this site often as it is
updated frequently.
Teacher Licensure
The latest teacher licensure information can be found at
http://www.mde.k12.ms.us/educator-licensure
Professional Learning
If you have specific questions about the content of any of training sessions provided, please
contact the Research and Curriculum Unit at 662.325.2510.
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Course Outlines
Option 1—Four One-Carnegie-Unit Courses
This curriculum consists of four one-credit courses, which should be completed in the following
sequence:
1. Orientation to Digital Media – Course Code: 994108
2. Fundamentals of Digital Media – Course Code: 994109
3. Theory and Applications of Digital Media I – Course Code: 994110
4. Theory and Applications of Digital Media II – Course Code: 994111
Course Description: Orientation to Digital Media
Orientation to Digital Media includes the foundation skills necessary in the digital media industry.
Content such as safety, ethical issues and production, photography, graphic design, and print production
will be offered to students. This is a one-Carnegie-unit course.
Course Description: Fundamentals of Digital Media
Fundamentals of Digital Media emphasizes real-world, hands-on practice. Content related to audio
production and media-rich content for Web design will be offered to students. This one-Carnegie-unit
course should only be taken after students successfully pass Orientation to Digital Media.
Course Description: Theory and Applications of Digital Media I
Theory and Applications of Digital Media I focuses on career opportunities in video technology,
production systems, production process, and video production. This one-Carnegie-unit course should only
be taken after students successfully pass Fundamentals of Digital Media.
Course Description: Theory and Applications of Digital Media II
Theory and Applications of Digital Media II emphasizes real-world, hands-on practice. Content
related to motion graphics will be offered to students. This one-Carnegie-unit course should only be taken
after students successfully pass Theory and Applications of Digital Media I.
Orientation to Digital Media —Course Code: 994108
Unit
Unit Name
Hours
Introduction, Safety, and Orientation
Photography and Photo Editing
Print Production and Design
Total
Fundamentals of Digital Media —Course Code: 994109
Unit
Unit Name
Hours
Introduction and Editing for Audio Production
Finalizing Audio Production
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Media-Rich Content Design
Total
Theory and Applications of Digital Media I —Course Code: 994110
Unit
Unit Name
Hours
Introduction, Safety, and Orientation
Preparing to Edit
22.5
Telling the Story
32.5
Editing Basics
32.5
Finishing the Project
32.5
Total
Theory and Applications of Digital Media II —Course Code: 994111
Unit
Unit Name
Hours
Discovering Motion Graphics
Basic Animation
Designing Effects and Graphics
Fundamentals of 3D to Motion Graphics
Total
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Option 2—Two Two-Carnegie-Unit Courses
This curriculum consists of two two-credit courses, which should be completed in the following
sequence:
1. Digital Media Technology I —Course Code: 994100
2. Digital Media Technology II —Course Code: 994101
Course Description: Digital Media Technology I
Digital Media Technology I encompasses the foundation skills necessary in the digital media industry.
Content such as safety, ethical issues and production, photography, graphic design, and print production
will be offered to students. The Audio Production and Media Rich Content portion of the course
emphasizes real-world, hands-on practice. Students will receive two Carnegie units upon completion of
the course.
Course Description: Digital Media Technology II
Digital Media Technology II focuses on the process of video production and editing as well as career
opportunities in audio and video technology. Another component of the course is motion graphics. This
two-Carnegie-unit course should only be taken after students successfully pass Digital Media
Technology I
Digital Media Technology I —Course Code 994100
Unit
Unit Name
Hours
Introduction, Safety, and Orientation
Photography and Photo Editing
Print Production and Design
Introduction and Editing for Audio Production
Finalizing Audio Production
Media-Rich Content Design
Total
Digital Media Technology II —Course Code: 994101
Unit
Unit Name
Hours
Introduction, Safety, and Orientation
Preparing to Edit
22.5
Telling the Story
32.5
Editing Basics
32.5
Finishing the Project
32.5
Discovering Motion Graphics
Basic Animation
Designing Effects and Graphics
Fundamentals of 3D to Motion Graphics
Total
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Research Synopsis
Introduction
The Arts Audio-Video Technology and Communications Career Pathway will target careers at
the professional and technical levels in Arts Audio-Video Technology and Communications.
Students enrolled in these courses should be better prepared to pursue degrees at the community
college and 4-year-college level.
Needs of the Future Workforce
Due to a an increase in the demand for production and editing of photo, audio, video, and motion
graphics, these occupations are expected to grow at an average to above-average rate with the
Mississippi Department of Employment Security (2013) projecting a growth rate ranging from
4% to 25% within the state by 2020.
Data for this synopsis were compiled from the Mississippi Department of Employment Security
(2013). Employment opportunities for each of the occupations listed below are
Table 1.1: Current and Projected Occupation Report
Description
Jobs,
Projected
Jobs, 2020
Change
(Number)
Change
(Percent)
Average Hourly
Earning
Graphic Designers
8.2
$17.52
Multi-Media Artists and
Animators
$20.52
Film and Video Editors
25.0
$17.43
Sound Engineering
Technicians
$18.95
Producers and Directors
4.0
$19.46
Source: Mississippi Department of Employment Security; www.mdes.ms.gov (accessed
September 12, 2013).
Perkins IV Requirements
The Digital Media Technology curriculum meets Perkins IV requirements of high-skill,
high-wage, and/or high-demand occupations by introducing students to and preparing students
for occupations. It also offers students a program of study including secondary, postsecondary,
and IHL courses that will prepare them for occupations in these fields. Additionally, the Digital
Media Technology curriculum is integrated with academic common core standards. Lastly, the
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Digital Media Technology curriculum focuses on ongoing and meaningful professional
development for teachers as well as relationships with industry.
Curriculum Content
Summary of Standards
The standards to be included in the Digital Media Technology curriculum are the
Common Career Technical Core, Common Core Standards for Mathematics and Language Arts,
21st Century Skills, and the National Educational Technology Standards (NETS) for Students.
Combining these standards to create this document will result in highly skilled, well-rounded
students who are prepared to enter a secondary academic or career and technical program of
study. They will also be prepared to academically compete nationally as the Common Core
Standards are designed to prep students for success in community colleges, Institutions of Higher
Learning and careers.
Transition to Postsecondary Education
The latest articulation information for Secondary to Postsecondary can be found at the
Mississippi Community College Board (MCCB) website http://www.mccb.edu/
Best Practices
Innovative Instructional Technologies
Recognizing that today’s students are digital learners, the classroom should be equipped
with tools that will teach students in the way they need to learn. The Digital Media Technology
teacher’s goal should be to include teaching strategies that incorporate current technology. To
make use of the latest online communication tools such as wikis, blogs, and podcasts, the
classroom teacher is encouraged to use a learning management system, for example, the
Information Technology Teacher Learning Management System, that introduces students to
education in an online environment and places the responsibility of learning on the student.
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Differentiated Instruction
Students learn in a variety of ways. Some are visual learners, needing only to read
information and study it to succeed. Others are auditory learners, thriving best when information
is read aloud to them. Still others are tactile learners, needing to participate actively in their
learning experiences. Add the student’s background, emotional health, and circumstances, and a
very unique learner emerges. By providing various teaching and assessment strategies, students
with various learning styles can succeed.
Career and Technical Education Student Organizations
Teachers should investigate opportunities to sponsor a student organization. There are
several here in Mississippi that will foster the types of learning expected from the Digital Media
Technology curriculum. SkillsUSA, TSA, MECA and FBLA are some of the student
organizations for Digital Media Technology. These organizations provide students with growth
opportunities and competitive events. They also open the doors to the world of Digital Media
Technology and scholarships opportunities.
Cooperative Learning
Cooperative learning can help students understand topics when independent learning cannot.
Therefore, you will see several opportunities in the Digital Media Technology curriculum for
group work. To function in today’s workforce, students need to be able to work collaboratively
with others and solve problems without excessive conflict.
Conclusions
The Digital Media Technology curriculum is one of Mississippi’s most comprehensive
technology curriculums. Students that complete these programs are well equipped for a variety of
endeavors. Instructors are urged to encourage Digital Media Technology students to pursue
educational opportunities at community colleges and universities in Mississippi.
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Professional Organizations
Association for Career and Technical Education - ACTE
1410 King Street
Alexandria, VA 22314
800-826-9972
http://www.acteonline.org
Mississippi Association for Career and Technical Education – MSACTE
http://www.mississippiacte.com/
Technology Student Association – TSA http://www.tsaweb.org/
SkillsUSA - http://www.skillsusa.org/
Future Business Leaders of America – FBLA http://fbla-pbl.org/
Mississippi Educational Computing Association – MECA http://www.ms-meca.org/
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Using This Document
Suggested Time on Task
This section indicates an estimated number of clock hours of instruction that should be required
to teach the competencies and objectives of the unit. A minimum of 140 hours of instruction is
required for each Carnegie unit credit. The curriculum framework should account for
approximately 75–80% of the time in the course.
Competencies and Suggested Objectives
A competency represents a general concept or performance that students are expected to master
as a requirement for satisfactorily completing a unit. Students will be expected to receive
instruction on all competencies. The suggested objectives represent the enabling and supporting
knowledge and performances that will indicate mastery of the competency at the course level.
Integrated Academic Topics, 21st Century Skills and Information and Communication
Technology Literacy Standards, ACT College Readiness Standards, and Technology
Standards for Students
This section identifies related academic topics as required in the Subject Area Testing Program
(SATP) in Algebra I, Biology I, English II, and U.S. History from 1877, which are integrated
into the content of the unit. Research-based teaching strategies also incorporate ACT College
Readiness standards. This section also identifies the 21st Century Skills and Information and
Communication Technology Literacy skills. In addition, national technology standards for
students associated with the competencies and suggested objectives for the unit are also
identified.
References
A list of suggested references is provided for each unit. The list includes some of the primary
instructional resources that may be used to teach the competencies and suggested objectives.
Again, these resources are suggested, and the list may be modified or enhanced based on needs
and abilities of students and on available resources.
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Digital Media Technology I
Unit 1: Introduction, Safety, and Orientation
Competencies and Suggested Objectives
1. Identify course expectations, school policies, program policies, and safety procedures
related to Digital Media Technology (DMT).
a. Identify course expectations, school policies, and program policies related to Digital
Media Technology (DMT).
b. Apply safety procedures in the computer classroom and lab.
2. Explore personality development, leadership, and teamwork in relation to the classroom
environment, interpersonal skills, and others. DOK1
a. Identify potential influences that shape the personality development including
personality traits, heredity, and environment.
b. Develop a report on how personality traits affect teamwork and leadership skills.
c. Identify forces that shape personality development, including personality traits,
heredity, and environment.
d. Develop effective leadership, decision-making, and communication skills.
3. Research copyright rules, regulations, and issues related to graphics and images produced
by others, and original work, and adhere to those rules and regulations when developing
work. DOK 2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8, WDC9, WDC10, AVT1
a. Define terms related to copyright rules, regulations, and issues related to graphics and
images produced by others, and original work.
b. Research copyright laws related to graphics, images, and other original work.
c. Give examples of copyright violations related to trademark, symbols, length of time,
and public domain.
d. Prepare images and video for Web and print that meet copyright guidelines.
Scenario
Unit 1
No scenario is needed for this Unit.
Attachments for Scenario
None
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Unit 2: Photography and Photo Editing
Competencies and Suggested Objectives
1. Explain photography and graphic design elements. DOK1, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7,
WDC8, WDC9, WDC10
a. Identify safety and proper use of equipment related to photography.
b. Identify the basic components of a digital camera and photography-related terms.
2. Use photo editing software to create and edit a product. DOK3, WDC1, WDC2, WDC3, WDC4, WDC6,
WDC7, WDC8, WDC9, WDC10
a. Identify terminology related to the photo editing software.
b. Demonstrate how to open and save an image from a digital camera and an image from a
scanner in photo editing software.
c. Apply the following tools of photo editing software
• Levels
• Curves
• Brightness
• Auto color correction
• Clone stamp
• Lasso
• Magic wand
• Crop
• Image
• Canvas size
• Transform
d. Determine proper resolution for printing a photograph on a designated size of paper
using photo editing software.
e. Use Photomerge to create panoramic images.
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Scenario
Unit 2
The Animal Hybrid project
The students will create a new animal from large pictures of different animals. They will use
masking, cropping, selecting, and clone/stamp tools. Pictures chosen need to be high resolution
and need to be facing the same direction. Research the animals they used to create them, and
combine behaviors, scientific names, etc., and write a paper on how the animal was discovered,
who discovered it, and all the cool things about the new animal.
Attachments for Scenario
None
See the fact sheet and other resources in the teacher resources document found on the RCU
Curriculum Download page: www.rcu.msstate.edu/Curriculum/CurriculumDownload.aspx
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Unit 3: Print Production and Design
Competencies and Suggested Objectives
1. Apply color theory and design principles. DOK 2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8,
WDC9, WDC10, PRT1, PRT2, PRT3
a. Discuss the types of design principles and define design principle terms.
b. Demonstrate the importance of color management, and explain why color variations
occur between devices.
c. Demonstrate use of selection, drawing, and painting tools in appropriate graphic design
software.
d. Discuss possible canvas sizes for logos, and demonstrate the options that can be altered.
e. Incorporate image-optimization (vector and bitmap) strategies and file formats.
f. Identify aspects of redesign and its importance in the design process.
2. Examine typography and layout design. DOK 1, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8, WDC9,
WDC10, PRT1, PRT2, PRT3
a. Discuss typography concepts for use in planning and designing in graphic design.
b. Discuss how tone, audience, and purpose impact design and readability.
c. Explore resizing and cropping images.
d. Demonstrate layout in graphic software.
e. Demonstrate importing files into graphic software.
3. Apply design principles and techniques in the creation of a print project. DOK 3, WDC1, WDC2,
WDC3, WDC4, WDC6, WDC7, WDC8, WDC9, WDC10, PRT1, PRT2, PRT3
a. Utilize design principles and techniques for use in planning, designing, and producing a
print project.
b. Introduce aspects of project management and how to work with clients.
c. Explore the process of reviewing and redesigning a print project.
Scenario
Unit 1
The students will produce a calendar using pictures taken during the photography unit or
personal photos brought from home (personal photos must be scanned). The project will be
evaluated by the instructor using a rubric, checklist, or instructor observation.
Attachments for Scenario
None
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Unit 4: Introduction and Editing for Audio
Production
Competencies and Suggested Objectives
1. Explore the audio production software.DOK2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8, WDC9,
WDC10
2. Create loops using audio production software. DOK2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8,
WDC9, WDC10
3. Demonstrate basic editing skills in audio production software.DOK2, WDC1, WDC2, WDC3, WDC4,
WDC6, WDC7, WDC8, WDC9, WDC10
4. Demonstrate the techniques involved in refining the editing process.DOK2, WDC1, WDC2, WDC3,
WDC4, WDC6, WDC7, WDC8, WDC9, WDC10
5. Produce an audio track by mixing in audio production software. DOK2, WDC1, WDC2, WDC3, WDC4,
WDC6, WDC7, WDC8, WDC9, WDC10
Scenario
Unit 4
The students will produce and edit a short audio broadcast which could include interviews,
documentaries, advertisements, etc. The project will be evaluated by the instructor using a rubric,
checklist, or instructor observation.
Attachments for Scenario
None
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Unit 5: Finalizing Audio Production
Competencies and Suggested Objectives
1. Explore the process of composing audio using internal and/or external instruments. DOK2,
WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8, WDC9, WDC10
2. Record an audio track. DOK2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8, WDC9, WDC10
3. Share and export audio for various platforms. DOK2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8,
WDC9, WDC10
Scenario
Unit 5
The student will produce an audio track from various recorded and/or preset tracks. Export and
share the track. The project will be evaluated by the instructor using a rubric, checklist, or
instructor observation.
Attachments for Scenario
None
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Unit 6: Media-Rich Content Design
Competencies and Suggested Objectives
1. Explore media-rich software interface. DOK 2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8, WDC9,
WDC10
2. Examine the properties and benefits of animation software. DOK 1, WDC1, WDC2, WDC3, WDC4,
WDC6, WDC7, WDC8, WDC9, WDC10
a. Identify the use of technical elements such as tweens, images, text animations, actions,
and sound in animation software.
3. Utilize motion tweens to enhance the user experience. DOK 2, WDC1, WDC2, WDC3, WDC4, WDC6,
WDC7, WDC8, WDC9, WDC10
a. Examine Web sites that use masking and path animation techniques.
b. Build mask effects and path animations involving advanced motion tweens.
c. Identify how masking and path animations can be used to enhance user experience.
4. Create interactive animated content that incorporates motion and shape tweens, sound, and
buttons. DOK2, WDC1, WDC2, WDC3, WDC4, WDC6, WDC7, WDC8, WDC9, WDC10
Scenario
Unit 6
The students will draw and animate their face. They animate the mouth to create the different
sounds as they recite a short poem, riddle, etc. The students must have eyes blinking and mouth
moving the entire recitation time. The project will be evaluated by the instructor using a rubric,
checklist, or instructor observation.
Attachments for Scenario
See the instructions and other resources in the teacher resources document found on the RCU
Curriculum Download page: www.rcu.msstate.edu/Curriculum/CurriculumDownload.aspx
Mississippi CTE Unit Plan Resource
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Digital Media II
Unit 7: Introduction, Safety, and Orientation
Competencies and Suggested Objectives
1. Identify course expectations, school policies, program policies, and safety procedures
related to Digital Media Technology (DMT). DOK 1, AVT1, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
a. Identify course expectations, school policies, and program policies related to Digital
Media Technology (DMT).
b. Apply safety procedures in the computer classroom and lab.
2. Describe employment opportunities and responsibilities. DOK 1, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
a. Analyze potential earnings, employee benefits, job availability, working conditions,
educational requirements, required technology skills, and continuing
education/training.
b. Discuss resumè development.
c. Demonstrate interview skills. (dress, professionalism, punctuality)
d. Describe how proper etiquette and social skills improve employability.
e. Specify basic employee responsibilities and appropriate work ethics.
Scenario
There is no scenario needed for this unit.
Attachments for Scenario
None
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Unit 8: Preparing to Edit
Competencies and Suggested Objectives
1. Explore the video production software.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Demonstrate the importing and organizing of media.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 8
The students will produce a short video broadcast which could include interviews,
documentaries, advertisements, etc. The project will be evaluated by the instructor using a rubric,
checklist, or instructor observation.
Attachments for Scenario
None
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Unit 9: Telling the Story
Competencies and Suggested Objectives
1. Assemble the rough cut. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Completing the rough cut.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
3. Polishing the rough cut.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 9
The students will video a demonstration. The video will include multiple shots to be assembled,
edited, and polished. The project will be evaluated by the instructor using a rubric, checklist, or
instructor observation.
Attachments for Scenario
None
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Unit 10: Editing Basics
Competencies and Suggested Objectives
1. Add transitions to a project.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Explore audio and add effects.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
3. Implement titles, generators, and themes.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 10
Using the demonstration project from unit 9, add transitions, audio, generators and title effects,
etc. The project will be evaluated by the instructor using a rubric, checklist, or instructor
observation.
Attachments for Scenario
None
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Unit 11: Finishing the Project
Competencies and Suggested Objectives
1. Adjust the timing.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Employ effects and color grading techniques.DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
3. Output to media. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 11
Assign the students to groups. Using an assigned topic, the group will create a project such as a
music video, documentary, PSA, etc. to complete the project. The project will encompass all
audio and video skills. The project will be evaluated by the instructor using a rubric, checklist, or
instructor observation.
Attachments for Scenario
None
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Unit 12: Discovering Motion Graphics
Competencies and Suggested Objectives
1. Explore the motion graphics interface. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Set up the workflow. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 12
The students will be creating an intro animation for the local news station. This project will
begin with creating the background for the animation. This portion of the project will be
evaluated by the instructor using a rubric, checklist, or instructor observation.
Attachments for Scenario
None
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Unit 13: Basic Animation
Competencies and Suggested Objectives
1. Utilize keyframes and behaviors. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Incorporate audio to basic animations. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 13
The students will use the animation background created in Unit 12, and add moving graphics and
audio to the intro for the local news station. The project will be evaluated by the instructor using
a rubric, checklist, or instructor observation.
Attachments for Scenario
None
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Unit 14: Designing Effects and Graphics
Competencies and Suggested Objectives
1. Utilize layers for animation. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Apply effects to text in a motion graphics environment. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
3. Apply paths in a motion graphics environment. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
4. Explore tools in a motion graphics environment. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
5. Manipulate speed in a visual graphic effect. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
6. Apply keying and compositing to a clip/movie. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
7. Design templates for use in video editing software. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 14
The students can watch the short video “The Art of Film and TV Title Design” from PBS.org or
other resource. Create a video sequence for credits or a trailer for a movie. The project will be
evaluated by the instructor using a rubric, checklist, or instructor observation.
Attachments for Scenario
None
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Unit 15: Fundamentals of 3D to Motion Graphics
Competencies and Suggested Objectives
1. Demonstrate proper use of camera perspectives. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
2. Utilize proper lighting techniques. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
3. Animate a basic 3D scene. DOK2, AVT2, AVT3, AVT4, VIS1, VIS2, VIS3
Scenario
Unit 15
Using the video from Unit 14, add advanced effects to the project. The project will be evaluated
by the instructor using a rubric, checklist, or instructor observation.
Attachments for Scenario
None
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Student Competency Profile
Student’s Name: ___________________________________________
This record is intended to serve as a method of noting student achievement of the competencies
in each unit. It can be duplicated for each student, and it can serve as a cumulative record of
competencies achieved in the course.
In the blank before each competency, place the date on which the student mastered the
competency.
Digital Media I
Unit 1: Introduction, Safety, and Orientation
1. Identify course expectations, school policies, program policies, and safety
procedures related to Digital Media Technology (DMT).
2. Explore personality development, leadership, and teamwork in relation to the
classroom environment, interpersonal skills, and others.
3. Research copyright rules, regulations, and issues related to graphics and images
produced by others, and original work, and adhere to those rules and regulations
when developing work.
Unit 2: Photography and Photo Editing
1. Explain photography and graphic design elements.
2. Use photo editing software to create and edit a product.
Unit 3: Print Production and Design
1. Apply color theory and design principles.
2. Examine typography and layout design.
3. Apply design principles and techniques in the creation of a print project.
Unit 4: Introduction and Editing for Audio Production
1. Explore the audio production software.
2. Create loops using audio production software.
3. Demonstrate basic editing skills in audio production software.
4. Demonstrate the techniques involved in refining the editing process.
5. Produce an audio track by mixing in audio production software.
Unit 5: Finalizing Audio Production
1. Explore the process of composing audio using internal and/or external
instruments.
2. Record an audio track.
3. Share and export audio for various platforms.
Unit 6: Media-Rich Content Design
1. Explore media-rich software interface.
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2. Examine the properties and benefits of animation software.
3. Utilize motion tweens to enhance the user experience.
4. Create interactive animated content that incorporates motion and shape tweens,
sound, and buttons.
Digital Media II
Unit 7: Introduction, Safety, and Orientation
1. Identify course expectations, school policies, program policies, and safety
procedures related to Digital Media Technology (DMT).
2. Describe employment opportunities and responsibilities.
Unit 8: Preparing to Edit
1. Explore the video production software.
2. Demonstrate the importing and organizing of media.
Unit 9: Telling the Story
1. Assemble the rough cut.
2. Completing the rough cut.
3. Polishing the rough cut.
Unit 10: Editing Basics
1. Add transitions to a project.
2. Explore audio and add effects.
3. Implement titles, generators, and themes.
Unit 11: Finishing the Project
1. Adjust the timing.
2. Employ effects and color grading techniques.
3. Output to media.
Unit 12: Discovering Motion Graphics
1. Explore the motion graphics interface.
2. Set up the workflow.
Unit 13: Basic Animation
1. Utilize keyframes and behaviors.
2. Incorporate audio to basic animations.
Unit 14: Designing Effects and Graphics
1. Utilize layers for animation.
2. Apply effects to text in a motion graphics environment.
3. Apply paths in a motion graphics environment.
4. Explore tools in a motion graphics environment.
5. Manipulate speed in a visual graphic effect.
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6. Apply keying and compositing to a clip/movie.
7. Design templates for use in video editing software.
Unit 15: Fundamentals of 3D to Motion Graphics
1. Demonstrate proper use of camera perspectives.
2. Utilize proper lighting techniques.
3. Animate a basic 3D scene.
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Appendix A: Unit References
Unit 1
Fleming, N. (2008). Vark: A guide to learning styles. Retrieved December 11, 2013
from http://www.vark-learn.com/english/index.asp
Gregory, G. H. (2003). Differentiated instructional strategies in practice: Teaching,
implementation, and supervision. Thousand Oaks, CA: Corwin Press, Inc.
Partnership for 21st Century Skills. (n.d.). Learning for the 21st century: A report and mile guide
for 21st century skills. Retrieved December 11, 2013
from http://www.21stcenturyskills.org/downloads/P21_Report.pdf
U.S. Department of Labor, Bureau of Labor Statistics. (2005). Occupational outlook handbook
(OOH). Washington, DC: U.S. Government Printing Office.
Unit 2 and Unit 3
Adobe Systems, Inc. Retrieved December 11, 2013,
from http://www.adobe.com/education/instruction/teach/visualdesign.html
Adobe Systems, Inc. Retrieved December 11, 2013,
from http://www.adobe.com/inspire.html?sort=topic&product=15&topic=0&type=all&le
vel=all&x=8&y=6
Kodak. (n.d.). Tips and projects center. Retrieved December 11, 2013,
from http://www.kodak.com/eknec/PageQuerier.jhtml?pq-path=2/3/38&pq-
locale=en_US
Unit 4 and Unit 5
Cousins, M. & Hepworth-Sawyer, R. (2014). Logic Pro X: Audio and music production. New
York: Focal Press.
Hodson, R., Frankel, J., McCready, R., & Fein, M. (2010). Making music with GarageBand and
Mixcraft. Independence, KY: Cengage Learning.
Howard, T. (2011). GarageBand “11 power!: The comprehensive Recording and Podcasting
Guide. Independence, KY: Cengage Learning.
Nahmani, D. (2013). Apple pro training series: Logic Pro X: Professional music production. San
Francisco, CA: Peachpit.
Mississippi CTE Unit Plan Resource
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Unit 6
Adobe Creative Team. (2012). Adobe Flash CS6 classroom in a book. Berkeley, CA: Adobe
Press by Peachpit.
AGI Creative Team. (2012). Adobe Flash Professional CS6 digital classroom. Indianapolis, IN:
John Wiley & Sons.
Unit 7
Fleming, N. (2008). Vark: A guide to learning styles. Retrieved December 11, 2013
from http://www.vark-learn.com/english/index.asp
Gregory, G. H. (2003). Differentiated instructional strategies in practice: Teaching,
implementation, and supervision. Thousand Oaks, CA: Corwin Press, Inc.
Partnership for 21st Century Skills. (n.d.). Learning for the 21st century: A report and mile guide
for 21st century skills. Retrieved December 11, 2013
from http://www.21stcenturyskills.org/downloads/P21_Report.pdf
U.S. Department of Labor, Bureau of Labor Statistics. (2005). Occupational outlook handbook
(OOH). Washington, DC: U.S. Government Printing Office.
Units 8-11
Adobe Creative Team. (2012). Adobe Premiere Pro CS6. Berkeley, CA: Adobe Press by
Peachpit.
Hurkman, A. & Spencer M. (2012). Apple pro training series: Final Cut Pro X advanced editing.
Berkeley, CA: Peachpit.
Smith, J. & AGI Creative Team. (2012) Premiere Pro CS6 digital classroom. Indianapolis, IN:
John Wiley & Sons.
Weynand, D. (2013). Apple pro training series: Final Cut Pro X. Berkeley, CA: Peachpit.
Units 12-15
Adobe Creative Team. (2012). Adobe After Effects CS6 Classroom in a book. Berkeley, CA:
Adobe Press by Peachpit.
Christiansen, M. (2013). Adobe After Effects CS6 visual effects and compositing studio
techniques. Berkeley, CA: Adobe Press by Peachpit.
Harauz, N. (2013). Apple Motion 5 cookbook. Birmingham B3 2PB, UK: Packt Publishing.
Mississippi CTE Unit Plan Resource
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Meyer, C. & Meyer, T. (2013). After Effects apprentice: Real world skills for the aspiring motion
graphics artist. Burlington, MA: Focal Press.
Rothermich, E. (2013). Motion 5 – How it works: A new type of manual – the visual approach.
West Hollywood: Ding Ding Music. (http://dingdingmusic.com/DingDing/Home.html)
Spencer M. (2012). Apple pro training series: Motion 5. Berkeley, CA: Peachpit.
Mississippi CTE Unit Plan Resource
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Appendix B: Industry Standards
Common Career Technical Core
http://www.careertech.org/career-technical-education/cctc/
Crosswalk for Digital Media Technology
Units
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Unit 6
Unit 7
Unit 8
Unit 9
Unit 10
WDC1
X
X
X
X
X
X
WDC2
X
X
X
X
X
X
WDC3
X
X
X
X
X
X
WDC4
X
X
X
X
X
X
WDC5
WDC6
X
X
X
X
X
X
WDC7
X
X
X
X
X
X
WDC8
X
X
X
X
X
X
WDC9
X
X
X
X
X
X
WDC10
X
X
X
X
X
X
PRT1
X
PRT2
X
PRT3
X
AVT1
X
X
AVT2
X
X
X
X
AVT3
X
X
X
X
AVT4
X
X
X
X
VIS1
X
X
X
X
VIS2
X
X
X
X
VIS3
Unit 11
Unit 12
Unit 13
Unit 14
Unit 15
WDC1
WDC2
WDC3
WDC4
WDC5
WDC6
WDC7
WDC8
WDC9
WDC10
PRT1
PRT2
PRT3
AVT1
X
X
X
X
X
AVT2
X
X
X
X
X
AVT3
X
X
X
X
X
AVT4
X
X
X
X
X
VIS1
X
X
X
X
X
VIS2
X
X
X
X
X
VIS3
X
X
X
X
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Information Technology Career Cluster™ (IT)
Web & Digital Communications Career Pathway (IT-WD)
WDC1 Analyze customer requirements to design and develop a Web or digital communication
product.
WDC2 Apply the design and development process to produce user-focused Web and digital
communications solutions.
WDC3 Write product specifications that define the scope of work aligned to customer
requirements.
WDC4 Demonstrate the effective use of tools for digital communication production,
development and project management.
WDC5 Develop, administer and maintain Web applications.
WDC6 Design, create and publish a digital communication product based on customer needs.
WDC7 Evaluate the functionality of a digital communication product using industry accepted
techniques and metrics.
WDC8 Implement quality assurance processes to deliver quality digital communication products
and services.
WDC9 Perform maintenance and customer support functions for digital communication
products.
WDC10 Comply with intellectual property laws, copyright laws and ethical practices when
creating Web/digital communications.
Arts, A/V Technology & Communications Career Cluster™ (AR)
Printing Technology Career Pathway (AR-PRT)
PRT1 Manage the printing process, including customer service and sales, scheduling,
production and quality control.
PRT2 Demonstrate the production of various print, multimedia or digital media products.
PRT3 Perform finishing and distribution operations related to the printing process.
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A/V Technology & Film Career Pathway (AR-AV)
AVT1 Describe the history, terminology, occupations and value of audio, video and film
technology.
AVT2 Demonstrate the use of basic tools and equipment used in audio, video and film
production.
AVT3 Demonstrate technical support skills for audio, video and/or film productions.
AVT4 Design an audio, video and/or film production.
Visual Arts Career Pathway (AR-VIS)
VIS1 Describe the history and evolution of the visual arts and its role in and impact on society.
VIS2 Analyze how the application of visual arts elements and principles of design communicate
and express ideas.
VIS3 Analyze and create two and three-dimensional visual art forms using various media.
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Appendix C: 21st Century Skills 1
21st Century Crosswalk for Digital Media Technology
Units
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Unit 6
Unit 7
Unit 8
Unit 9
Unit 10
21st Century Standards
CS1
X
X
X
X
X
X
X
X
X
X
CS2
X
X
X
X
X
X
X
X
X
X
CS3
X
X
X
X
X
X
X
X
X
X
CS4
CS5
X
X
X
X
X
X
X
X
X
X
CS6
X
X
X
X
X
X
X
X
X
X
CS7
X
X
X
X
X
X
X
X
X
X
CS8
X
X
X
X
X
X
X
X
X
X
CS9
X
X
X
X
X
X
X
X
X
X
CS10
X
X
X
X
X
X
X
X
X
X
CS11
X
X
X
X
X
X
X
X
X
X
CS12
X
X
X
X
X
X
X
X
X
X
CS13
X
X
X
X
X
X
X
X
X
X
CS14
X
X
X
X
X
X
X
X
X
X
CS15
X
X
X
X
X
X
X
X
X
X
CS16
V
Unit 11
Unit 12
Unit 13
Unit 14
Unit 15
CS1
X
X
X
X
X
CS2
X
X
X
X
X
CS3
X
X
X
X
X
CS4
CS5
X
X
X
X
X
CS6
X
X
X
X
X
CS7
X
X
X
X
X
CS8
X
X
X
X
X
CS9
X
X
X
X
X
CS10
X
X
X
X
X
CS11
X
X
X
X
X
CS12
X
X
X
X
X
CS13
X
X
X
X
X
CS14
X
X
X
X
X
CS15
X
X
X
X
X
CS16
X
X
X
X
X
CSS1-21st Century Themes
CS1
Global Awareness
1. Using 21st century skills to understand and address global issues
2. Learning from and working collaboratively with individuals representing diverse
cultures, religions, and lifestyles in a spirit of mutual respect and open dialogue in
personal, work, and community contexts
3. Understanding other nations and cultures, including the use of non-English
languages
CS2
Financial, Economic, Business, and Entrepreneurial Literacy
1. Knowing how to make appropriate personal economic choices
2. Understanding the role of the economy in society
3. Using entrepreneurial skills to enhance workplace productivity and career options
1 21st century skills. (n.d.). Washington, DC: Partnership for 21st Century Skills.
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CS3
Civic Literacy
1. Participating effectively in civic life through knowing how to stay informed and
understanding governmental processes
2. Exercising the rights and obligations of citizenship at local, state, national, and
global levels
3. Understanding the local and global implications of civic decisions
CS4
Health Literacy
1. Obtaining, interpreting, and understanding basic health information and services
and using such information and services in ways that enhance health
2. Understanding preventive physical and mental health measures, including proper
diet, nutrition, exercise, risk avoidance, and stress reduction
3. Using available information to make appropriate health-related decisions
4. Establishing and monitoring personal and family health goals
5. Understanding national and international public health and safety issues
CS5
Environmental Literacy
1. Demonstrate knowledge and understanding of the environment and the
circumstances and conditions affecting it, particularly as relates to air, climate,
land, food, energy, water, and ecosystems.
2. Demonstrate knowledge and understanding of society’s impact on the natural
world (e.g., population growth, population development, resource consumption
rate, etc.).
3. Investigate and analyze environmental issues, and make accurate conclusions
about effective solutions.
4. Take individual and collective action toward addressing environmental challenges
(e.g., participating in global actions, designing solutions that inspire action on
environmental issues).
CSS2-Learning and Innovation Skills
CS6
Creativity and Innovation
1. Think Creatively
2. Work Creatively with Others
3. Implement Innovations
CS7
Critical Thinking and Problem Solving
1. Reason Effectively
2. Use Systems Thinking
3. Make Judgments and Decisions
4. Solve Problems
CS8
Communication and Collaboration
1. Communicate Clearly
2. Collaborate with Others
CSS3-Information, Media and Technology Skills
CS9
Information Literacy
1. Access and Evaluate Information
2. Use and Manage Information
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CS10 Media Literacy
1. Analyze Media
2. Create Media Products
CS11 ICT Literacy
1. Apply Technology Effectively
CSS4-Life and Career Skills
CS12 Flexibility and Adaptability
1. Adapt to change
2. Be Flexible
CS13 Initiative and Self-Direction
1. Manage Goals and Time
2. Work Independently
3. Be Self-directed Learners
CS14 Social and Cross-Cultural Skills
1. Interact Effectively with others
2. Work Effectively in Diverse Teams
CS15 Productivity and Accountability
1. Manage Projects
2. Produce Results
CS16 Leadership and Responsibility
1. Guide and Lead Others
2. Be Responsible to Others
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Appendix D: Common Core Standards
Common Core Crosswalk for English/Language Arts (11-12)
Units
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Unit 6
Unit 7
Unit 8
Unit 9
Unit 10
Common Core
Standards
RI.11.1.
X
X
X
X
X
X
X
X
X
X
RI.11.2.
X
X
X
X
X
X
X
X
X
X
RI.11.3.
X
X
X
X
X
X
X
X
X
X
RI.11.4.
X
X
X
X
X
X
X
X
X
X
RI.11.5.
X
X
X
X
X
X
X
X
X
X
RI.11.6.
X
X
X
X
X
X
X
X
X
X
RI.11.7.
X
X
X
X
X
X
X
X
X
X
RI.11.8.
X
X
X
X
X
X
X
X
X
X
RI.11.9.
RI.11.10.
X
X
X
X
X
X
X
X
X
X
W.11.1.
X
X
X
X
X
X
X
X
X
X
W.11.2.
X
X
X
X
X
X
X
X
X
X
W.11.3.
X
X
X
X
X
X
X
X
X
X
W.11.4.
X
X
X
X
X
X
X
X
X
X
W.11.5.
X
X
X
X
X
X
X
X
X
X
W.11.6.
X
X
X
X
X
X
X
X
X
X
W.11.7.
X
X
X
X
X
X
X
X
X
X
W.11.8.
X
X
X
X
X
X
X
X
X
X
W.11.9.
X
X
X
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W.11.10.
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SL.11.1.
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SL.11.2.
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SL.11.3.
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SL.11.4.
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SL.11.5.
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SL.11.6.
L.11.1.
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L.11.2.
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L.11.3.
L.11.4.
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L.11.5.
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L.11.6.
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RST.11.1.
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RST.11.2.
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RST.11.3.
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RST.11.4.
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RST.11.5.
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RST.11.6.
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RST.11.7.
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RST.11.8.
RST.11.9.
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RST.11.10.
WHST.11.1.
WHST.11.2.
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WHST.11.3.
WHST.11.4.
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WHST.11.5.
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WHST.11.8.
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WHST.11.9.
WHST.11.10.
Units
Unit 11
Unit 12
Unit 13
Unit 14
Unit 15
Common Core
Standards
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RI.11.1.
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RI.11.2.
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RI.11.3.
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RI.11.4.
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RI.11.5.
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RI.11.6.
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RI.11.7.
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RI.11.8.
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RI.11.9.
RI.11.10.
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W.11.1.
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W.11.2.
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W.11.3.
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W.11.4.
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W.11.5.
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W.11.6.
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W.11.8.
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W.11.10.
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SL.11.1.
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SL.11.3.
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SL.11.4.
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SL.11.5.
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SL.11.6.
L.11.1.
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L.11.2.
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L.11.3.
L.11.4.
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L.11.5.
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L.11.6.
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RST.11.1.
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RST.11.2.
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RST.11.3.
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RST.11.4.
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RST.11.5.
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RST.11.6.
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RST.11.7.
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RST.11.8.
RST.11.9.
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RST.11.10.
WHST.11.1.
WHST.11.2.
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WHST.11.3.
WHST.11.4.
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WHST.11.5.
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WHST.11.6.
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WHST.11.7.
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WHST.11.8.
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WHST.11.9.
WHST.11.10.
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Reading Standards for Informational Text (11-12)
College and Career Readiness Anchor Standards for Informational Text
Key Ideas and Details
RI.11.1. Cite strong and thorough textual evidence to support analysis of what the text
says explicitly as well as inferences drawn from the text, including determining where the
text leaves matters uncertain.
RI.11.2. Determine two or more central ideas of a text and analyze their development
over the course of the text, including how they interact and build on one another to
provide a complex analysis; provide an objective summary of the text.
RI.11.3. Analyze a complex set of ideas or sequence of events and explain how specific
individuals, ideas, or events interact and develop over the course of the text.
Craft and Structure
RI.11.4. Determine the meaning of words and phrases as they are used in a text, including
figurative, connotative, and technical meanings; analyze how an author uses and refines
the meaning of a key term or terms over the course of a text (e.g., how Madison defines
faction in Federalist No. 10).
RI.11.5. Analyze and evaluate the effectiveness of the structure an author uses in his or
her exposition or argument, including whether the structure makes points clear,
convincing, and engaging.
RI.11.6. Determine an author’s point of view or purpose in a text in which the rhetoric is
particularly effective, analyzing how style and content contribute to the power,
persuasiveness, or beauty of the text.
Integration of Knowledge and Ideas
RI.11.7. Integrate and evaluate multiple sources of information presented in different
media or formats (e.g., visually, quantitatively) as well as in words in order to address a
question or solve a problem.
RI.11.8. Delineate and evaluate the reasoning in seminal U.S. texts, including the
application of constitutional principles and use of legal reasoning (e.g., in U.S. Supreme
Court majority opinions and dissents) and the premises, purposes, and arguments in
works of public advocacy (e.g., The Federalist, presidential addresses).
RI.11.9. Analyze seventeenth-, eighteenth-, and nineteenth-century foundational U.S.
documents of historical and literary significance (including The Declaration of
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Independence, the Preamble to the Constitution, the Bill of Rights, and Lincoln’s Second
Inaugural Address) for their themes, purposes, and rhetorical features.
Range of Reading and Level of Text Complexity
RI.11.10. By the end of grade 11, read and comprehend literary nonfiction in the grades
11–CCR text complexity band proficiently, with scaffolding as needed at the high end of
the range.
By the end of grade 12, read and comprehend literary nonfiction at the high end of the
grades 11–CCR text complexity band independently and proficiently.
College and Career Readiness Anchor Standards for Writing
Text Types and Purposes
W.11.1. Write arguments to support claims in an analysis of substantive topics or texts,
using valid reasoning and relevant and sufficient evidence.
a. Introduce precise, knowledgeable claim(s), establish the significance of the
claim(s), distinguish the claim(s) from alternate or opposing claims, and create an
organization that logically sequences claim(s), counterclaims, reasons, and
evidence.
b. Develop claim(s) and counterclaims fairly and thoroughly, supplying the most
relevant evidence for each while pointing out the strengths and limitations of both
in a manner that anticipates the audience’s knowledge level, concerns, values, and
possible biases.
c. Use words, phrases, and clauses as well as varied syntax to link the major
sections of the text, create cohesion, and clarify the relationships between claim(s)
and reasons, between reasons and evidence, and between claim(s) and
counterclaims.
d. Establish and maintain a formal style and objective tone while attending to the
norms and conventions of the discipline in which they are writing.
e. Provide a concluding statement or section that follows from and supports the
argument presented.
W.11.2. Write informative/explanatory texts to examine and convey complex ideas,
concepts, and information clearly and accurately through the effective selection,
organization, and analysis of content.
a. Introduce a topic; organize complex ideas, concepts, and information so that
each new element builds on that which precedes it to create a unified whole;
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include formatting (e.g., headings), graphics (e.g., figures, tables), and multimedia
when useful to aiding comprehension.
b. Develop the topic thoroughly by selecting the most significant and relevant
facts, extended definitions, concrete details, quotations, or other information and
examples appropriate to the audience’s knowledge of the topic.
c. Use appropriate and varied transitions and syntax to link the major sections of
the text, create cohesion, and clarify the relationships among complex ideas and
concepts.
d. Use precise language, domain-specific vocabulary, and techniques such as
metaphor, simile, and analogy to manage the complexity of the topic.
e. Establish and maintain a formal style and objective tone while attending to the
norms and conventions of the discipline in which they are writing.
f. Provide a concluding statement or section that follows from and supports the
information or explanation presented (e.g., articulating implications or the
significance of the topic).
W.11.3. Write narratives to develop real or imagined experiences or events using
effective technique, well-chosen details, and well-structured event sequences.
a. Engage and orient the reader by setting out a problem, situation, or observation
and its significance, establishing one or multiple point(s) of view, and introducing
a narrator and/or characters; create a smooth progression of experiences or events.
b. Use narrative techniques, such as dialogue, pacing, description, reflection, and
multiple plot lines, to develop experiences, events, and/or characters
c. Use a variety of techniques to sequence events so that they build on one another
to create a coherent whole and build toward a particular tone and outcome (e.g., a
sense of mystery, suspense, growth, or resolution).
d. Use precise words and phrases, telling details, and sensory language to convey
a vivid picture of the experiences, events, setting, and/or characters.
e. Provide a conclusion that follows from and reflects on what is experienced,
observed, or resolved over the course of the narrative.
Production and Distribution of Writing
W.11.4. Produce clear and coherent writing in which the development, organization, and
style are appropriate to task, purpose, and audience. (Grade-specific expectations for
writing types are defined in standards 1–3 above.)
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W.11.5. Develop and strengthen writing as needed by planning, revising, editing,
rewriting, or trying a new approach, focusing on addressing what is most significant for a
specific purpose and audience. (Editing for conventions should demonstrate command of
Language standards 1–3 up to and including grades 11–12 on page 54.)
W.11.6. Use technology, including the Internet, to produce, publish, and update
individual or shared writing products in response to ongoing feedback, including new
arguments or information.
Research to Build and Present Knowledge
W.11.7. Conduct short as well as more sustained research projects to answer a question
(including a self-generated question) or solve a problem; narrow or broaden the inquiry
when appropriate; synthesize multiple sources on the subject, demonstrating
understanding of the subject under investigation.
W.11.8. Gather relevant information from multiple authoritative print and digital sources,
using advanced searches effectively; assess the strengths and limitations of each source in
terms of the task, purpose, and audience; integrate information into the text selectively to
maintain the flow of ideas, avoiding plagiarism and overreliance on any one source and
following a standard format for citation.
W.11.9. Draw evidence from literary or informational texts to support analysis,
reflection, and research.
a. Apply grades 11–12 Reading standards to literature (e.g., “Demonstrate
knowledge of eighteenth-, nineteenth- and early-twentieth-century foundational
works of American literature, including how two or more texts from the same
period treat similar themes or topics”).
b. Apply grades 11–12 Reading standards to literary nonfiction (e.g., “Delineate
and evaluate the reasoning in seminal U.S. texts, including the application of
constitutional principles and use of legal reasoning [e.g., in U.S. Supreme Court
Case majority opinions and dissents] and the premises, purposes, and arguments
in works of public advocacy [e.g., The Federalist, presidential addresses]”).
Range of Writing
W.11.10. Write routinely over extended time frames (time for research, reflection, and
revision) and shorter time frames (a single sitting or a day or two) for a range of tasks,
purposes, and audiences.
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College and Career Readiness Anchor Standards for Speaking and Listening
Comprehension and Collaboration
SL.11.1. Initiate and participate effectively in a range of collaborative discussions (one-
on-one, in groups, and teacher-led) with diverse partners on grades 11–12 topics, texts,
and issues, building on others’ ideas and expressing their own clearly and persuasively.
a. Come to discussions prepared, having read and researched material under
study; explicitly draw on that preparation by referring to evidence from texts and
other research on the topic or issue to stimulate a thoughtful, well-reasoned
exchange of ideas.
b. Work with peers to promote civil, democratic discussions and decision-making,
set clear goals and deadlines, and establish individual roles as needed.
c. Propel conversations by posing and responding to questions that probe
reasoning and evidence; ensure a hearing for a full range of positions on a topic or
issue; clarify, verify, or challenge ideas and conclusions; and promote divergent
and creative perspectives.
d. Respond thoughtfully to diverse perspectives; synthesize comments, claims,
and evidence made on all sides of an issue; resolve contradictions when possible;
and determine what additional information or research is required to deepen the
investigation or complete the task.
SL.11.2. Integrate multiple sources of information presented in diverse formats and
media (e.g., visually, quantitatively, orally) in order to make informed decisions and
solve problems, evaluating the credibility and accuracy of each source and noting any
discrepancies among the data.
SL.11.3. Evaluate a speaker’s point of view, reasoning, and use of evidence and rhetoric,
assessing the stance, premises, links among ideas, word choice, points of emphasis, and
tone used.
Presentation of Knowledge and Ideas
SL.11.4. Present information, findings, and supporting evidence, conveying a clear and
distinct perspective, such that listeners can follow the line of reasoning, alternative or
opposing perspectives are addressed, and the organization, development, substance, and
style are appropriate to purpose, audience, and a range of formal and informal tasks.
SL.11.5. Make strategic use of digital media (e.g., textual, graphical, audio, visual, and
interactive elements) in presentations to enhance understanding of findings, reasoning,
and evidence and to add interest.
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SL.11.6. Adapt speech to a variety of contexts and tasks, demonstrating a command of
formal English when indicated or appropriate. (See grades 11–12 Language standards 1
and 3 on page 54 for specific expectations.)
College and Career Readiness Anchor Standards for Language
Conventions of Standard English
L.11.1. Demonstrate command of the conventions of standard English grammar and
usage when writing or speaking.
a. Apply the understanding that usage is a matter of convention, can change over
time, and is sometimes contested.
b. Resolve issues of complex or contested usage, consulting references (e.g.,
Merriam-Webster’s Dictionary of English Usage, Garner’s Modern American
Usage) as needed.
L.11.2. Demonstrate command of the conventions of standard English capitalization,
punctuation, and spelling when writing.
a. Observe hyphenation conventions.
b. Spell correctly.
Knowledge of Language
L.11.3. Apply knowledge of language to understand how language functions in different
contexts, to make effective choices for meaning or style, and to comprehend more fully
when reading or listening.
a. Vary syntax for effect, consulting references (e.g., Tufte’s Artful Sentences) for
guidance as needed; apply an understanding of syntax to the study of complex
texts when reading.
Vocabulary Acquisition and Use
L.11.4. Determine or clarify the meaning of unknown and multiple-meaning words and
phrases based on grades 11–12 reading and content, choosing flexibly from a range of
strategies.
a. Use context (e.g., the overall meaning of a sentence, paragraph, or text; a
word’s position or function in a sentence) as a clue to the meaning of a word or
phrase.
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b. Identify and correctly use patterns of word changes that indicate different
meanings or parts of speech (e.g., conceive, conception, conceivable).
c. Consult general and specialized reference materials (e.g., dictionaries,
glossaries, thesauruses), both print and digital, to find the pronunciation of a word
or determine or clarify its precise meaning, its part of speech, its etymology, or its
standard usage.
d. Verify the preliminary determination of the meaning of a word or phrase (e.g.,
by checking the inferred meaning in context or in a dictionary).
L.11.5. Demonstrate understanding of figurative language, word relationships, and
nuances in word meanings.
a. Interpret figures of speech (e.g., hyperbole, paradox) in context and analyze
their role in the text.
b. Analyze nuances in the meaning of words with similar denotations.
L.11.6. Acquire and use accurately general academic and domain-specific words and
phrases, sufficient for reading, writing, speaking, and listening at the college and career
readiness level; demonstrate independence in gathering vocabulary knowledge when
considering a word or phrase important to comprehension or expression.
Reading Standards for Literacy in Science and Technical Subjects (11-12)
Key Ideas and Details
RST.11.1. Cite specific textual evidence to support analysis of science and technical
texts, attending to important distinctions the author makes and to any gaps or
inconsistencies in the account.
RST.11.2. Determine the central ideas or conclusions of a text; summarize complex
concepts, processes, or information presented in a text by paraphrasing them in simpler
but still accurate terms.
RST.11.3. Follow precisely a complex multistep procedure when carrying out
experiments, taking measurements, or performing technical tasks; analyze the specific
results based on explanations in the text.
Craft and Structure
RST.11.4. Determine the meaning of symbols, key terms, and other domain-specific
words and phrases as they are used in a specific scientific or technical context relevant to
grades 11–12 texts and topics.
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RST.11.5. Analyze how the text structures information or ideas into categories or
hierarchies, demonstrating understanding of the information or ideas.
RST.11.6. Analyze the author’s purpose in providing an explanation, describing a
procedure, or discussing an experiment in a text, identifying important issues that remain
unresolved.
Integration of Knowledge and Ideas
RST.11.7. Integrate and evaluate multiple sources of information presented in diverse
formats and media (e.g., quantitative data, video, multimedia) in order to address a
question or solve a problem.
RST.11.8. Evaluate the hypotheses, data, analysis, and conclusions in a science or
technical text, verifying the data when possible and corroborating or challenging
conclusions with other sources of information.
RST.11.9. Synthesize information from a range of sources (e.g., texts, experiments,
simulations) into a coherent understanding of a process, phenomenon, or concept,
resolving conflicting information when possible.
Range of Reading and Level of Text Complexity
RST.11.10. By the end of grade 12, read and comprehend science/technical texts in the
grades 11–CCR text complexity band independently and proficiently.
Writing Standards for Literacy in History/Social Studies, Science, and Technical Subjects
(11-12)
Text Types and Purposes
WHST.11.1. Write arguments focused on discipline-specific content.
a. Introduce precise, knowledgeable claim(s), establish the significance of the
claim(s), distinguish the claim(s) from alternate or opposing claims, and create an
organization that logically sequences the claim(s), counterclaims, reasons, and
evidence.
b. Develop claim(s) and counterclaims fairly and thoroughly, supplying the most
relevant data and evidence for each while pointing out the strengths and
limitations of both claim(s) and counterclaims in a discipline-appropriate form
that anticipates the audience’s knowledge level, concerns, values, and possible
biases.
c. Use words, phrases, and clauses as well as varied syntax to link the major
sections of the text, create cohesion, and clarify the relationships between claim(s)
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and reasons, between reasons and evidence, and between claim(s) and
counterclaims.
d. Establish and maintain a formal style and objective tone while attending to the
norms and conventions of the discipline in which they are writing.
e. Provide a concluding statement or section that follows from or supports the
argument presented.
WHST.11.2. Write informative/explanatory texts, including the narration of historical
events, scientific procedures/experiments, or technical processes.
a. Introduce a topic and organize complex ideas, concepts, and information so that
each new element builds on that which precedes it to create a unified whole;
include formatting (e.g., headings), graphics (e.g., figures, tables), and multimedia
when useful to aiding comprehension.
b. Develop the topic thoroughly by selecting the most significant and relevant
facts, extended definitions, concrete details, quotations, or other information and
examples appropriate to the audience’s knowledge of the topic.
c. Use varied transitions and sentence structures to link the major sections of the
text, create cohesion, and clarify the relationships among complex ideas and
concepts.
d. Use precise language, domain-specific vocabulary and techniques such as
metaphor, simile, and analogy to manage the complexity of the topic; convey a
knowledgeable stance in a style that responds to the discipline and context as well
as to the expertise of likely readers.
e. Provide a concluding statement or section that follows from and supports the
information or explanation provided (e.g., articulating implications or the
significance of the topic).
WHST.11.3. (Not applicable as a separate requirement)
Production and Distribution of Writing
WHST.11.4. Produce clear and coherent writing in which the development, organization,
and style are appropriate to task, purpose, and audience. Produce clear and coherent
writing in which the development, organization, and style are appropriate to task,
purpose, and audience.
WHST.11.5. Develop and strengthen writing as needed by planning, revising, editing,
rewriting, or trying a new approach, focusing on addressing what is most significant for a
specific purpose and audience.
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WHST.11.6. Use technology, including the Internet, to produce, publish, and update
individual or shared writing products in response to ongoing feedback, including new
arguments or information.
Research to Build and Present Knowledge
WHST.11.7. Conduct short as well as more sustained research projects to answer a
question (including a self-generated question) or solve a problem; narrow or broaden the
inquiry when appropriate; synthesize multiple sources on the subject, demonstrating
understanding of the subject under investigation.
WHST.11.8. Gather relevant information from multiple authoritative print and digital
sources, using advanced searches effectively; assess the strengths and limitations of each
source in terms of the specific task, purpose, and audience; integrate information into the
text selectively to maintain the flow of ideas, avoiding plagiarism and overreliance on
any one source and following a standard format for citation.
WHST.11.9. Draw evidence from informational texts to support analysis, reflection, and
research.
Range of Writing
WHST.11.10. Write routinely over extended time frames (time for reflection and
revision) and shorter time frames (a single sitting or a day or two) for a range of
discipline-specific tasks, purposes, and audiences.
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Mathematics (High School)
Number and Quantity
The Real Number System
N-RN.1. Explain how the definition of the meaning of rational exponents follows from
extending the properties of integer exponents to those values, allowing for a notation for
radicals in terms of rational exponents.
N-RN.2. Rewrite expressions involving radicals and rational exponents using the
properties of exponents.
N-RN.3. Explain why the sum or product of two rational numbers is rational; that the
sum of a rational number and an irrational number is irrational; and that the product of a
nonzero rational number and an irrational number is irrational.
Common Core Crosswalk for Mathematics (11-12)
Units
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Unit 6
Unit 7
Unit 8
Unit 9
Unit 10
Common Core
Standards
N-RN.1.
X
X
X
N-RN.2.
X
X
X
N-RN.3.
X
X
X
N-Q.1.
X
X
X
X
X
X
X
X
X
N-Q.2.
X
X
X
X
X
X
X
X
X
N-Q.3.
X
X
X
X
X
X
X
X
X
A-SSE.1.
X
X
X
X
X
X
X
X
X
A-SSE.2.
X
X
X
X
X
X
X
X
X
A-SSE.3.
X
X
X
X
X
X
X
X
X
A-SSE.4.
X
X
X
X
X
X
X
X
X
Units
Unit 11
Unit 12
Unit 13
Unit 14
Unit 15
Common Core
Standards
N-RN.1.
X
X
X
N-RN.2.
X
X
X
N-RN.3.
X
X
X
N-Q.1.
X
X
X
N-Q.2.
X
X
X
N-Q.3.
X
X
X
A-SSE.1.
X
X
X
A-SSE.2.
X
X
X
A-SSE.3.
X
X
X
A-SSE.4.
X
X
X
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Quantities
N-Q.1. Use units as a way to understand problems and to guide the solution of multi-step
problems; choose and interpret units consistently in formulas; choose and interpret the
scale and the origin in graphs and data displays.
N-Q.2. Define appropriate quantities for the purpose of descriptive modeling.
N-Q.3. Choose a level of accuracy appropriate to limitations on measurement when
reporting quantities.
Algebra
Seeing Structure in Expressions
A-SSE.1. Interpret expressions that represent a quantity in terms of its context.
A-SSE.1.a. Interpret parts of an expression, such as terms, factors, and
coefficients.
A-SSE.1.b. Interpret complicated expressions by viewing one or more of their
parts as a single entity. For example, interpret P(1+r)n as the product of P and a
factor not depending on P.
A-SSE.2. Choose and produce an equivalent form of an expression to reveal and explain
properties of the quantity represented by the expression.
A-SSE.3. Choose and produce an equivalent form of an expression to reveal and explain
properties of the quantity represented by the expression.
A-SSE.3.a. Factor a quadratic expression to reveal the zeros of the function it
defines.
A-SSE.3.b. Complete the square in a quadratic expression to reveal the maximum
or minimum value of the function it defines.
A-SSE.3.c. Use the properties of exponents to transform expressions for
exponential functions.
A-SSE.4. Derive the formula for the sum of a finite geometric series (when the common
ratio is not 1), and use the formula to solve problems. For example, calculate mortgage
payments.
Mississippi CTE Unit Plan Resource
Page 60 of 61
Appendix E: National Educational Technology
Standards for Students (NETS-S)
T1
Creativity and Innovation
T2
Communication and Collaboration
T3
Research and Information Fluency
T4
Critical Thinking, Problem Solving, and Decision Making
T5
Digital Citizenship
T6
Technology Operations and Concepts
T1
Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative
products and processes using technology. Students do the following:
a.
Apply existing knowledge to generate new ideas, products, or processes.
b.
Create original works as a means of personal or group expression.
c.
Use models and simulations to explore complex systems and issues.
d.
Identify trends and forecast possibilities.
T2
Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively,
including at a distance, to support individual learning and contribute to the learning of
others. Students do the following:
a.
Interact, collaborate, and publish with peers, experts, or others employing a variety of
digital environments and media.
b.
Communicate information and ideas effectively to multiple audiences using a variety
of media and formats.
NETS Crosswalk for Digital Media Technology
Course
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Unit 6
Unit 7
Unit 8
Unit 9
Unit 10
NETS
Standards
T1
X
X
X
X
X
X
X
X
X
X
T2
X
X
X
X
X
X
X
X
X
X
T3
X
X
X
X
X
X
X
X
X
X
T4
X
X
X
X
X
X
X
X
X
X
T5
X
X
X
X
X
X
X
X
X
X
T6
X
X
X
X
X
X
X
X
X
X
Unit 11
Unit 12
Unit 13
Unit 14
Unit 15
T1
X
X
X
X
X
T2
X
X
X
X
X
T3
X
X
X
X
X
T4
X
X
X
X
X
T5
X
X
X
X
X
T6
X
X
X
X
X
Mississippi CTE Unit Plan Resource
Page 61 of 61
c.
Develop cultural understanding and global awareness by engaging with learners of
other cultures.
d.
Contribute to project teams to produce original works or solve problems.
T3
Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students do the
following:
a.
Plan strategies to guide inquiry.
b.
Locate, organize, analyze, evaluate, synthesize, and ethically use information from a
variety of sources and media.
c.
Evaluate and select information sources and digital tools based on the appropriateness
to specific tasks.
d.
Process data and report results.
T4
Critical Thinking, Problem Solving, and Decision Making
Students use critical-thinking skills to plan and conduct research, manage projects, solve
problems, and make informed decisions using appropriate digital tools and resources.
Students do the following:
a.
Identify and define authentic problems and significant questions for investigation.
b.
Plan and manage activities to develop a solution or complete a project.
c.
Collect and analyze data to identify solutions and/or make informed decisions.
d.
Use multiple processes and diverse perspectives to explore alternative solutions.
T5
Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice
legal and ethical behavior. Students do the following:
a.
Advocate and practice safe, legal, and responsible use of information and technology.
b.
Exhibit a positive attitude toward using technology that supports collaboration,
learning, and productivity.
c.
Demonstrate personal responsibility for lifelong learning.
d.
Exhibit leadership for digital citizenship.
T6
Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and
operations. Students do the following:
a.
Understand and use technology systems.
b.
Select and use applications effectively and productively.
c.
Troubleshoot systems and applications.
d.
Transfer current knowledge to learning of new technologies.