NDAC 99-01.3-12-02
Use and requirements of an organization
Cite as N.D. Admin. Code ยง 99-01.3-12-02
1.
A licensed organization may operate a pull-tab dispensing device if the organization's
employee is on duty and may have an alcoholic beverage establishment employee redeem a
winning pull tab if the organization's employee is or is not on duty.
2.
If a distributor's or manufacturer's security seal is broken on a deal's container before the deal
is used, an organization shall return the deal to the distributor.
3.
The following rules must be posted or made available to players. If made available to players
in the area where pull-tab dispensing device activity is conducted, the rules must be in the
form of a handout that is easily visible to the players and may not be a copy of the gaming law
and rules:
a.
Restricting access to or delaying using credits on a device is prohibited;
b.
A winning pull tab must be redeemed within fifteen minutes;
c.
A pull tab may not be redeemed if it has been taken from the gaming area; and
d.
If a person knowingly solicits, provides, or receives any inside information, by any
person, by any means, or knowingly uses a fraudulent scheme or technique to cheat or
skim involving pull tabs, regardless of the amount gained, the offense is a class C felony.
4.
An organization shall maintain custody of all keys to a device.
5.
An organization shall withdraw currency from a device within a seven-calendar-day interim
period.
6.
An organization shall have a rental agreement conforming to section 99-01.3-02-06.
7.
An organization shall maintain an access log prescribed by the attorney general. A person
who accesses a device for any reason shall record the access and initial the log. When a
person does a test vend which affects the accounting meters or a test validation of currency,
the person shall record the value of pull tabs and currency validated. An organization shall
retain the log in a device during the quarter of activity.
8.
An organization may provide an alcoholic beverage establishment with a temporary loan to
enable an alcoholic beverage establishment employee to redeem a winning pull tab. A loan
and any increase in the loan must be made by check payable to the alcoholic beverage
establishment and be interest free. An organization may not access, count, or take custody of
the loaned money. The duration of the loan must be until an organization discontinues
conducting pull tabs at a site through a device. When the alcoholic beverage establishment
repays the loan, the organization shall deposit the funds in its gaming account and the deposit
slip must reference the site, source of funds, and amount. The amount reimbursed to an
alcoholic beverage establishment must equal the value of redeemed winning pull tabs which
the alcoholic beverage establishment provides an organization. An organization employee
may not use an alcoholic beverage establishment's cash on hand for redeeming a winning pull
tab.
9.
An organization may not provide an independent service technician a key to access a device
regardless of whether the device is leased.
10.
If a theft of currency occurs, an organization shall record the currency and pull-tab accounting
meters or print a cash withdrawal report and audit the game. The organization shall provide a
copy of all of this information to a local law enforcement agency and the attorney general.
11.
When a game is closed:
a.
The game must be reported on a tax return for the site at which it was closed;
b.
An employee shall buy back all remaining redeemed winning pull tabs from an alcoholic
beverage establishment; and
c.
If the game has unsold pull tabs, these may not be put back into play.
12.
An organization or employee may not:
a.
Modify the assembly or operational functions of a device;
b.
Use or continue to conduct a deal of pull tabs after being notified by a distributor of a ban
or recall of the deal;
c.
Designate a pull tab to entitle a player who buys it with a prize provided by an alcoholic
beverage establishment or distributor; or
d.
Intentionally test vend currency or pull tabs to synchronize nonresettable accounting
meters.
13.
A game must be conducted and played through a device as follows:
a.
The deals must be identical, except for a game serial number and color of the pull tabs;
b.
An employee shall securely attach a master flare to the interior or exterior of a device, or
on an adjacent wall, so the flare's information is visible to players. When a deal is added,
the deal's flare may be retained in a device or at an organization's office;
c.
An employee shall place at least one complete and one-third to one-half of a second deal
in a device at the same time at the start of a game. The remaining pull tabs of any partial
deal must be stored onsite and added to the game before any additional deals may be
added. If during the quarter a deal is added to a game and the complete deal's tickets do
not fit in a device, any remaining pull tabs of the partial deal must be stored onsite and
added to the game before any additional deals may be added;
d.
At the start of a game the pull tabs must be randomly placed in all the stacking columns.
To add pull tabs to a game, an employee shall first add any remaining pull tabs of a deal
previously partially placed in the device or pull tabs of a new deal by randomly mixing
these pull tabs with the pull tabs in the device;
e.
If a deal is to be added to a game and an organization does not have a deal to add, the
organization shall temporarily suspend the game until it procures a deal. However, if the
organization is unable to procure a deal from the distributors and all the top tier winning
pull tabs have been redeemed, it may close the game;
f.
If a site's total gross proceeds of pull tabs averages twelve thousand five hundred dollars
or less per quarter or if a site has not previously had gaming, a game may be closed
anytime if all top tier winning pull tabs have been redeemed;
g.
Except as provided by subdivision h, if a site's total gross proceeds of pull tabs averages
more than twelve thousand five hundred dollars per quarter, no game may be closed
unless an organization discontinues gaming at the site, or all the top tier winning pull tabs
have been redeemed and a game has been in play for twenty-five consecutive calendar
days;
h.
An organization shall close a game by the end of a quarter. If all top tier winning pull tabs
have been redeemed or low-level switches in all but two columns of a device have been
triggered, an organization may close a game for the quarter within fourteen calendar
days before the end of that quarter. An organization may start a new game for the next
quarter within fourteen calendar days before the next quarter begins. However, an
organization may not start a new game and end that game within this
fourteen-calendar-day period. When a game is being closed, an employee shall post a
sign stating that the game is being sold out;
i.
If the percent-of-accuracy of all the games involving a device for a site for the previous
quarter was less than ninety-eight and one-half percent, and a cash shortage of more
than one hundred dollars, an employee who did not conduct the game, have sole access
to the games in play, cash banks, and receipts or cash profit for the games, shall do a
weekly interim audit of the games at the site for up to twelve continuous weeks or until
the organization determines, resolves, and documents the cause. One of the weekly
interim audits may be the audit required by subsection 7 of section 99-01.3-03-10. An
organization shall start the weekly audits no later than the date on which its tax return for
the quarter was filed with the attorney general. However, if games involving a device are
conducted without an alcoholic beverage establishment employee redeeming a winning
pull tab, pull-tab games not involving a device are also conducted, and the combined
percent-of-accuracy of all pull-tab games at the site for the previous quarter was
ninety-eight and one-half percent or greater, no weekly interim audit is required.
Percent-of-accuracy is computed as cash profit divided by adjusted gross proceeds; and
j.
An organization may transfer a device from a site to another site or rotate a device
among sites. If an organization discontinues gaming at a site, it may close a game or
transfer the game to a device at another site. If a game is in the process of being
conducted through a device, an organization may not transfer the game to a jar bar.
14.
Two or more organizations may use devices at the same site on different days of the week
provided the organizations use different names of games in the devices and the alcoholic
beverage establishment uses separate cash banks.