MAC Pt. 16
Mississippi Curriculum Framework GRAPHIC DESIGN TECHNOLOGY
Cite as Miss. Admin. Code Pt. 16
FACULTY WRITING TEAM MEMBERS
Roger Jones, Hinds Community College, Raymond Campus
Barry Corley, Mississippi Delta Community College, Moorhead, M
Mississippi Curriculum Framework
GRAPHIC DESIGN TECHNOLOGY
Graphic Design Technology â (Program CIP: 50.0409 â Graphic Design)
January 2024
Published by:
Mississippi Community College Board
Division of Workforce, Career, and Technical Education
3825 Ridgewood Road
Jackson, MS 39211
Phone: 601â432â6155
Email: curriculum@mccb.edu
FACULTY WRITING TEAM MEMBERS
Corey Guerra, Pearl River Community College
Daniel Ethridge, Meridian Community College
Lori Philley, Northwest Mississippi Community College
Dr. David Collum Pearl River Community College
Tracy Williams Mississippi Gulf Coast Community College
ADMINISTRATOR WRITING TEAM MEMBERS
Jason Webb, Dean, Hinds Community College, Raymond, MS
Lori Smith, Dean Workforce Education, Meridian Community College
Dr. David Collum âDean Workforce Education Pearl River Community College,
BUSINESS AND INDUSTRY CONTRIBUTING MEMBERS
Jim Temple, Digital Imaging Group, Flowood, MS
Tony Boutwell, Meridian Community College, Meridian, MS
Brian Dallas, Dallas Printing, Richland, MS
AddisonâHall, AddisonâHall Design, Flowood, MS
*Denotes an industry member who attended the writing team meeting.
OFFICE OF CURRICULUM AND INSTRUCTION TEAM MEMBERS
Demarius Tolliver Curriculum Specialist, Mississippi Community College Board
Scott Kolle, Ph.D., Director of Curriculum and Instruction, Mississippi Community College Board
Eboni Mangum., Curriculum Specialist, Mississippi Community College Board
Dr. LaToya Sterling Ph.D. Assistant Director of Training and Professional Development for CTE
The Office of Curriculum and Instruction (OCI) was founded in 2013 under the Division of Workforce, Career, and
Technical Education at the Mississippi Community College Board (MCCB). The office is funded through a
partnership with The Mississippi Department of Education (MDE), who serves as Mississippiâs fiscal agent for state
and federal Career and Technical Education (CTE) Funds. The OCI is tasked with developing statewide CTE
curriculum, programming, and professional development designed to meet the local and statewide economic
demand.
CopyrightŠ 2024 by Mississippi Community College Board
For information, please contact curriculum@mccb.edu.
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Adoption of National Certification Standards
Upon further research, there are no national certification standards that are available for adoption at this time. The
Office of Curriculum and Instruction will continue working with industry members to ensure the curriculum document
is rigorous and meets industry standards.
RESEARCH ABSTRACT
The curriculum framework in this document reflects the changes in the workplace and a number of other factors
that impact local vocationalâtechnical programs. Federal and state legislation calls for articulation between high
school and community college programs, integration of academic and vocational skills, and the development of
sequential courses of study that provide students with the optimum educational path for achieving successful
employment. National skills standards, developed by industry groups and sponsored by the U.S. Department of
Education and Labor, provide vocational educators with the expectations of employers across the United States.
All of these factors are reflected in the framework found in this document.
REVISION HISTORY
2010âResearch & Curriculum Unit, Mississippi State University
2016âOffice of Curriculum & Instruction, Mississippi Community College Board
2019âOffice of Curriculum & Instruction, Mississippi Community College Board
2024-Office of Curriculum & Instruction, Mississippi Community College Board
Program Description
The Graphic Design Technology curriculum is a twoâyear program of study designed to prepare the student for entryâlevel
employment and advancement in the field of graphic design, commercial art, media art, and web graphics. Students receive
instruction in the design and execution of publications, packaging, web graphics, illustrations, rendering, logo design, and
design principles necessary to produce designs for printed ads, books, posters, billboards, catalogs, brochures, and other
forms of visual communications. Upon completing this program students have the option to becoming an inâhouse designer,
designer at an advertising agency, T-shirt designer, illustrator, freelance designer, smallâbusiness owner, and/or signage
designer or designing for printing companies. Opportunities for students with expertise in graphic design also include
government agencies, corporations, and entrepreneurship.
Suggested Course Sequenceâ Graphic Design Technology
Accelerated Pathway Credential
SCH
Breakdown
Contact Hour
Breakdown
Certification
Information
Course
Number
Course Name
Semester
Credit
Hours
Lecture
Lab
Total
Contact
Hours
Lecture
Lab
Certification
Name
CAT 1213
Fundamentals of Graphic Computers
CAT 1113
Graphic Design and Production I
CAT 1143
Typography
Electives
TOTAL
Career Certificate Required Courses
SCH
Breakdown
Contact Hour
Breakdown
Certification
Information
Course
Number
Course Name
Semester
Credit
Hours
Lecture
Lab
Total
Contact
Hours
Lecture
Lab
Certification
Name
CAT 1213
Fundamentals of Graphic Computers
CAT 1153
OR
ART 1313
Drawing for Designers I
or
Drawing I
CAT 1113
Graphic Design and Production I
CAT 1143
Typography
CAT 1323
or
MMT 1323
Advertising Prin. for Digital Design
or
Advertising
CAT 1123
Graphic Design and Production II
Instructor Approved Technical Electives
per Local Community College
TOTAL
Technical Certificate Required Courses
SCH
Breakdown
Contact Hour
Breakdown
Certification
Information
Course
Number
Course Name
Semester
Credit
Hours
Lecture
Lab
Total
Contact
Hours
Lecture
Lab
Certification
Name
CAT 2313
Basic Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2333
Practical Advertising Techniques
CAT 2133
Graphic Design Studio
Instructor Approved Technical Electives
per Local Community College
TOTAL
General Education Core Courses
To receive the Associate of Applied Science degree, a student must complete all of the required coursework found in the
Career Certificate option, Technical certificate option, and a minimum of 15 semester hours of General Education core. The
courses in the General Education Core may be spaced out over the entire length of the program so that students complete
some academic and Career Technical courses each semester or provided primarily within the last semester. Each community
college will specify the actual courses that are required to meet the General Education Core Requirements for the Associate of
Applied Science degree at their college. The Southern Association of Colleges and Schools Commission on Colleges (SACSCOC)
Section 9 Standard 3 of the Principles of Accreditation: Foundations for Quality Enhancement1 describes the general education
core.
Section 9 Standard 3:
3.
The institution requires the successful completion of a general education component at the undergraduate level that
a) is based on a coherent rationale.
b) is a substantial component of each undergraduate degree program. For degree completion in associate programs, the
component constitutes a minimum of 15 semester hours of the equivalent; for baccalaureate programs, a minimum of 30
semester hours or the equivalent.
c) ensures breadth of knowledge. These credit hours include at least one course from each of the following areas:
humanities/fine arts, social/behavioral sciences, and natural science/mathematics. These courses do not narrowly focus on
those skills, techniques, and procedures specific to a particular occupation or profession.
General Education Courses
1 Southern Association of Colleges and Schools Commission on Colleges. (2017). The Principles of Accreditation: Foundations for Quality
Enhancement. Retrieved from http://www.sacscoc.org/2017ProposedPrinc/Proposed%20Principles%20Adopted%20by%20BOT.pdf
SCH
Breakdown
Contact Hour
Breakdown
Certification
Information
Course
Number
Course Name
Semester
Credit
Hours
Lecture
Lab
Total
Contact
Hours
Lecture
Lab
Certification
Name
Humanities/Fine Arts
Social/Behavioral Sciences
Math/Science
Academic electives
TOTAL
Electives â Digital Arts and Design Technology
SCH Breakdown
Contact Hour Breakdown
Course
Number
Course Name
Semester
Credit
Hours
Lecture
Lab
Clinical/
Intern
Total
Contact
Hours
Lecture
Lab
Clinical/
Intern
ART 1313
Drawing I
ART 1323
Drawing II
ART 1433
Design I
ART 1443
Design II
BOT 1273
Introduction to MicrosoftÂŽ OfficeÂŽ
BOT 1213
Professional Development
BOT 1763 OR
BOT 1713 AND
BOT 2813
Communication Essentials OR
Mechanics of Communication AND
Business Communication
3 or 6
CAT 1113
Graphic Design and Production I
CAT 1123
Graphic Design and Production II
CAT 1143
Typography
CAT 1173
Typography II
CAT 1223
Web Design Applications
CAT 1163
Drawing for Designers II
CAT 1213
Fundamentals of Graphic
Computers
CAT 1323
Advertising Principles for Digital
Design
CAT 2133
Graphic Design Studio
CAT 2223
Basic Digital Photography
CAT 2263
Web Graphic Production
CAT 2313
Basic Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2333
Practical Advertising Techniques
CAT 2413
Rendering Techniques and Visual
Production
CAT 2824
Extended Reality (XR) 3D Design
CAT 2834
Advanced Extended Reality (XR) 3D
Design
CAT 291(1â6)
Special Project in Graphic Design
Technology
1â6
2-12
30â180
30â
CAT 292(1â6)
Supervised Work Experience in
Graphic Design Technology
1â6
1â6
45â270
45â270
IST 1134
Fundamentals of Database
Management
IST 1154
Web and Programming Concepts
3â4
IST 1163
Concepts of Database Design
IST 1244
Windows Server
IST 1254
Linux Server
MMT 1323
Advertising
MMT 2313
EâCommerce Marketing
MMT 2513
Entrepreneurship
WBL (1â6)
Work Based Learning
1â6
3â18
45â270
45â270
WDT 1123
Web Development Concepts
3â4
WDT 1314
Web Programming I
WDT 1414
Web Design Applications I
WDT 2214
Web Programming II
WDT 2224
Web Programming III
WDT 2263
Web Graphic Production
WDT 2324
XML Programming
WDT 2414
Game Programming
WDT 2614
Web Project Management
WDT 2723
EâCommerce Strategies
WDT 2823
Web Server
WDT 291(1â6)
Special Project in Web
Development Technology
1â6
2â
30â180
30â
Other approved elective courses per
local community college
COURSES
Course Number and Name:
CAT 1113 Graphic Design and Production I
Description:
An introduction to the skills of design, typography, and the fundamentals
needed of the graphic artist. The course will provide selected experiences
involving design, simple design, printing processes, industry specifications, and
industry production formats for mass distribution.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Demonstrate proper use of tools and equipment used in the graphic design field.
a. Identify and describe tools and software needed for graphic design.
b. Obtain and utilize tools needed for graphic design.
2. Demonstrate principles of typography.
a. Identify and describe characteristics of type.
b. Utilize proper design skills related to type.
3. Demonstrate proper design and production techniques.
a. Exhibit skills in measuring, according to the printersâ measurement system.
b. Create a layout utilizing the design stages to include thumbnails, roughs, and completed comprehensive.
c. Produce design projects.
d. Demonstrate basic design and production skills.
4. Relate the printing process to design techniques.
a. Identify and describe types of printing techniques and terminology.
b. Design and apply various printing requirements to the design process.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 1123 Graphic Design and Production II
Description:
A continuation of Graphic Design and Production I with concentration on color
printing, industry terminology and standards, corporate identity, and branding
with continued emphasis on design, typography, and balance. The course will
utilize current computer techniques.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Identify and describe process color printing techniques.
a. Discuss and describe digital vs traditional four color printing process.
b. Discuss and describe design requirements for the four color process.
2. Identify and describe industry terminology and brand management.
a. Discuss and describe standards and terms used in the industry.
3. Analyze corporate identity and branding techniques.
a. Investigate and formulate conceptual ideas for branding.
b. Design and produce a series of logo types.
4. Develop social media marketing.
a. Create content for social media.
b. Identify some platforms and channels.
c. Correlate social media with search engine optimization.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 1143 Typography
Description:
Develop the basic understanding of type, fonts and letter forms within the
context of printed and web applications. This course compares and contrast
both historical and modern approaches to typography and the basic
applications, and software implementations within the graphics industry.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Recognize type as an aesthetic form.
a. Apply the appropriate word spacing in applications using serif, sansâserif, modern, and transitional fonts.
b. Illustrate letter form compositions examining form and counter form.
2. Relate typographic form to meaning.
a. Combine letter forms into a single visual form.
b. Use compositions employing the visual properties of type and space to express the meaning of a word.
3. Discuss and describe the terminology and historical development of typography.
a. Identify and describe typographic terminology.
b. Explain and trace the development of the written word.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 1153 Drawing for Design I
Description:
This course is designed to introduce the student to the basics of beginning drawing
as an aesthetic form â as well as â ideation and concept development in
relationship to creating graphic communications. This course will utilize a variety of
mediums including thumbnail sketches, roughs, ideation and the exploration of
how drawing relates to concept and completion of design tasks. The student will
become aware of his or her own style and personality of his or her work while
referencing other master artists.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Develop a drawing vocabulary and explore how it relates to solving problems in graphic design.
a. Utilize the perception of edges, space, relationships, lights, and shadows.
b. Compose gesture and contour line drawing renderings.
c. Apply the gestalt principles to drawing.
d. Use a variety of asymmetrical and symmetrical compositional structures in a drawing.
e. Research historical artists while looking for contemporary solutions to problem solving.
f. Explore different mind mapping processes to better understand and develop concepts through sketching.
2. Compose and transform simple line drawing renderings into conceptual ideas through the transformation of letters,
shapes and symbols to communicate thoughts.
a. Explore different tools for drawing renderings.
b. Compose gesture and contour line drawing renderings.
c. Introduce grid layout concepts and hierarchy in communications.
d. Articulate concepts into a visual form.
e. Discuss and develop an understanding of shapes, spatial relationships, proportion and the basics of composition as they
relate to various layouts and how they solve design problems.
3. Develop a sketchbook.
a. Discuss sketchbook and inspiration collection as one of the most important tools used in design.
b. Utilize sketchbook to work through concepts for class and homework assignments.
c. Develop a personal sketchbook as a visual journal that documents the development, inspiration and
evolution of drawing and design projects.
d. Use a sketchbook as a means of documenting experiences, inspirations and subjects/objects of artistic interest,
e. Gain understanding of the process development a designer uses to create conceptual ideas.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 1163 Drawing for Designers II
Description:
This course introduces color theory and media, continues to build observational
skills, and pushes creative skills by exploring dynamic composition as it affects
content in a digital setting. Building on previous computer coursework this class
will explore creating original digital art and manipulation of stock for various
communications pieces. The course will explore vector and raster imagery for
print, animation and web applications, as well as, various other digital media.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Understand the use of color application in drawings produced for publication and private sector.
a. Produce four color pencil drawings to be translated into various digital formats.
b. Gain understanding and practical applications of color theory.
c. Produce four color computer drawings for both vector and raster images for print and web.
2. Develop an understanding of compositional form and how it translates to digital applications.
a. Discuss, explore and implement various techniques and applications in digital drawing.
b. Create original digital art and apply to various advertising and communications pieces.
c. Develop processes for creating original art from both sketch and the manipulation of stock.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 1173 Typography II
Description:
A continuation of the exploration of typography as utilized in modern design.
This is an inâdepth exploration of the use of type in relation to understanding
and utilizing advanced design and layout techniques within print and digital
applications.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Continue to explore the core principles of typography further developing critical theory, critique, technology
and craftsmanship.
2. Solve communication problems, including an understanding of the principles of visual organization, composition,
Information hierarchy, alignment, symbolic representation, typography, aesthetics, and the construction of meaningful messages.
3. Solve specific design problems that include setting and using type effectively in layout applications, addressing form and
counter form issues, hierarchy, type as a conduit for meaning and content as well as other issues related to visual problem
solving through typographic forms.
4. Apply grid systems to complex multipage layouts.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 1213 Fundamentals of Graphic Computers
Description:
An introduction to graphic interface computers related to the graphic design
industry, utilizing current software and related hardware emphasizing industry
specifications, print production, and digital image manipulation.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Define and use computer terminology related to the graphic design industry.
a. Define and associate common operating procedures and terms.
b. Apply computer terminology to graphic applications.
2. Define and use graphic related computer hardware and peripheral equipment.
a. Define and use graphic computer equipment used for input.
b. Define and use graphic computer equipment used for output.
c. Define and use graphic computer equipment used for processing.
3. Define and use software related to the graphic industry.
a. Define the software related to the graphic industry.
b. Utilize current graphic software.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name
CAT 1223 Web Design Applications
Description:
Discovery and application of web development software and applications.
Four specific areas will be covered:(1) Introduction to coding languages HTML5
and CSS (2) Commercial web design applications, ex. Adobe Dreamweaver and
XD (3) Online cloudâbased web development providers, ex. Squarespace and
WIX (4) Open source web development tools, ex. WordPress
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Explore and use coding language HTML5 and CSS.
2. Utilize commercial web design applications, ex. Adobe Dreamweaver and XD.
3. Utilize online cloudâbased web development providers, ex. WIX and Squarespace.
4. Utilize open source web development tools, ex. Word Press
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 1323 Advertising Principles for Digital Design
Description:
Introduction to advertising techniques, marketing concepts,
careers, industry requirements, and regulations specifically for
students majoring in visual technology programs.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Analyze the role of creative media and relationship to marketing, promoting, advertising, publicity, public relations, product
placement and public perception.
2. Compare the objectives of advertisingârelated service providers to the objectives of
a. Agencies
b. Advertisers
c. Clients
3. Analyze and evaluate promotional practices and requirements for the production and distribution of creative media.
a. Print media
b. Broadcast media
c. Internet/Mobile
d. Direct response
e. Outâofâhome
f. Packaging as promotional tool
4. Analyze and evaluate the social, legal and regulatory constraints of creative media and intellectual property
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 2133 Graphic Design Studio
Description:
A concentrated study in graphic design specifically related to regional industry
needs. Emphasis will be placed on projects according to industry needs.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Research and develop projects that are a culmination of training specifically related to the graphic design industry.
a. Investigate and formulate conceptual ideas for industry needs.
b. Employ computerâgenerated graphics to create professional artwork to meet industry needs.
c. Manipulate current software to generate graphics to meet industry needs.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 2223 Basic Digital Photography
Description:
An introduction to photography with emphasis on the basic digital device,
exposure, composition, and lighting.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Discuss describe, and demonstrate the operation of current device technologies.
2. Discuss, describe, and demonstrate the basic operation of creating a digital image.
3. Demonstrate the operation of a digital device.
a. Differentiate high quality from poor quality for end user.
b. Discuss, calculate, and demonstrate depth of field.
4. Discuss, describe, and demonstrate presentation techniques.
a. Discuss, describe, and demonstrate presentation techniques.
b. Incorporate basic composition techniques.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 2263 Web Graphic Production
Description:
An inâdepth study of producing and utilizing graphic elements designed for
Internet or web application. Emphasis is placed equally on aesthetics,
technical requirements, and principles of interactive design. The course will
provide a concentrated study related to color management, typography,
graphic development and manipulation, digital imaging, and creating dynamic
Web experiences. The focus is on the production and manipulation of
individual elements and is recommended as a supplement to a web design
application course or previous experience.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Research and analyze current web content.
a. Evaluate, discuss, and explain aesthetics, legibility, and relevance to designing web graphics.
b. Conduct technical evaluations, and explain download times, transmission, and processing speeds.
c. Research and discuss how designing for the Web compares to designing for print reproduction.
d. Research and discuss the use of royaltyâfree stock art/photos, creating original graphic content, creative
ownership, copyright protection, trademarks, and public domain materials.
e. Research and then compare content and distribution regulations of Web versus printed materials.
f. Use and understand Adobe Acrobat.
2. Use digital image capture, management, and manipulation.
a. Discuss and configure resolution requirements for the Web.
b. Discuss graphic resolutions for the Web compared to print requirements.
3. Discuss color management.
a. Research and discuss hexadecimal and RGB color values.
b. Research and discuss effective and ineffective color combinations for the Web.
4. Discuss typography for the web.
a. Research and discuss font management.
b. Control text size, spacing, leading, kerning, alignment, and tracking.
c. Compare aliasing to antiâaliasing.
5. Develop static web graphic/visual.
a. Discuss, compare, and understand compression techniques.
6. Develop motion or interactive graphic/visual content.
a. Record or create audio that accompanies an animated Web graphic.
b. Create an original animated Web graphic representing a realistic human being in some form of activity.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 2313 Basic Advertising Design
Description:
Concepts and methodology related to the graphic design industry utilizing
current software and related hardware.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Utilize creative solutions in problem solving for graphic design work.
a. Plan unique concepts to advertise an item, a service, or an idea.
b. Create unique concepts to advertise an item, a service, or an idea.
2. Describe, apply, and utilize computer equipment to produce graphic design projects.
a. Produce graphic design projects using current computer equipment and peripherals that reflect equipment used in industry.
b. Produce graphic design projects using current related software used in industry.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 2323 Advanced Advertising Design
Description:
This course has an emphasis on graphic computers to develop and produce
advanced graphic design projects. This course utilizes equipment and software
used in industry.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Utilize creative solutions in solving problems encountered in industry.
a. Plan unique concepts to advertise an item, a service, or an idea.
b. Create unique concepts to advertise an item, a service, or an idea.
2. Describe, apply, and utilize computer equipment to produce advanced graphic design projects.
a. Produce advanced graphic design projects using current computer equipment and peripherals that reflect equipment
used in industry.
b. Produce advanced graphic design projects using current related software used in industry.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 2333 Practical Advertising Techniques
Description:
Performance skills needed for productive employment in the graphic design
field.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Demonstrate performance skills needed for productive employment.
a. Develop creative, original ideas, and take them from concept to completion.
b. Participate in a mock job interview, and critique according to such areas as appearance, communication skills, and so forth.
c. Master an effective schedule for meeting deadlines in the graphic arts industry.
2. Design a professional rĂŠsumĂŠ, and compile a portfolio.
a. Complete a professional rĂŠsumĂŠ, cover letter, selfâpromotion or identity package, and thankâyou letter.
b. Generate a digital and print based portfolio.
c. Complete an exit interview and portfolio review.
3. Explore workplace ethics
a. Distinguish copyright laws.
b. Identify intellectual property rights.
c. Understand plagiarism and its implications.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name
CAT 2413 Rendering Techniques and Visual Production
Description:
A study of various illustration and rendering techniques. The student will learn
professional methods of illustration and visual production for mass distribution
using electronic, mechanical, and traditional art techniques.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Distinguish between the various applications of rendering and illustration media.
a. Distinguish between basic illustrations materials/media.
b. Demonstrate the proper application of basic illustration materials/media.
2. Create visuals to solve communication problems using words and images suitable for electronic distribution and graphic
reproduction.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT2824 Extended Reality (XR) 3D Design
Description:
This course provides an instruction to 3D modeling using industry software and
pipeline workflows with an emphasis on artistic development and technical
implementation of animation of animation, modeling, texturing, lighting, and
rendering.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Demonstrate an understanding of 3D modeling software and how it applies to the graphic design and new media industries.
a. Discuss types of visualization software and their specific uses in the media industries.
b. Identify fundamental terminology for building and designing 3D models.
2. Design a 3D model through established development pipelines.
a. Create 3D models using visualizing software.
b. Understand object components and their importance to 3D Modeling.
c. Utilize UV mapping and lighting to create 3D scenes.
d. Review camera and rendering options.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT2834
Advanced Extended Reality (XR) 3D Design
Description:
This course is designed to introduce students to extended reality development
as it relates to the graphic and game design industries. This course will provide
students with a working knowledge of the tools, skills, and workflows
necessary to develop extended reality experiences.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Explain the history of Extended Reality (XR), current trends and opportunities for extended reality development within the
gaming and design industry.
2. Explore options within a game engine for extended reality development.
a. Identify key components and tools integral to extended reality productions.
b. Discuss the tools available for content creation within XR platforms.
c. Discuss the resources available for learning, inspiration, and asset acquisition.
3. Explain the elements and life cycle of extended reality design experience.
4. Demonstrate an understanding of key design components by creating an extended reality experience within a game engine.
a. Understand project anatomy and creation.
b. Demonstrate ability to create and work with assets within a project.
c. Utilize 3D modeling, UV mapping, lighting and rendering techniques to create 3D worlds.
d. Build landscapes and worlds.
e. Demonstrate knowledge of special audio creation, usage and asset management.
f. Display knowledge of animation and particle effects creation.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 291(1â6) Special Project in Graphic Design Technology
Description:
Practical applications of skills and knowledge gained in other Graphic Design
Technology courses. The instructor works closely with the student to ensure
that selection of a special project enhances the studentâs learning experiences.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Research and develop a special project.
a. Research and produce special project in cooperation with the instructor that details the work to be accomplished, a schedule
for delivery, and specific skills/tasks to be mastered.
2. Follow guidelines for the special project.
a. Complete all required activities.
b. Adhere to all written and oral instructions for the special project.
Semester Hours
Lecture
Lab
Contact Hours
Course Number and Name:
CAT 292(1â6) Supervised Work Experience in Graphic Design Technology
Description:
This course is a cooperative program between industry and education and is
designed to integrate the studentâs technical studies with industrial experience.
Variable credit is awarded on the basis of one semester hour per 45 industrial
and classroom contact hours.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Apply technical skills needed to be a viable member of the workforce.
a. Prepare a description of technical skills to be developed in the supervised work experience.
b. Develop technical skills needed to be a viable member of the workforce.
2. Apply skills developed in other program area courses.
a. Perform skills developed in other program area courses.
3. Apply human relationship skills.
a. Use proactive human relationship skills in the supervised work experience.
4. Apply and practice positive work habits and responsibilities.
a. Perform assignments to develop work habits and responsibilities.
5. Assess accomplishment of objectives.
a. Prepare daily written assessment of accomplishment of objectives.
b. Present weekly written reports to instructor in activities performed and objectives accomplished.
6. Utilize a set of written guidelines for the supervised work experience.
a. Develop and follow a set of written guidelines for the supervised work experience.
Semester Hours
Lecture
Lab
Clinical/Externship
Contact Hours
Course Number and Name:
CAT 293(1â6) Special Project in Graphic Design Technology II
Description:
Practical applications of skills and knowledge gained in other Graphic Design
Technology courses. The instructor works closely with the student to ensure
that selection of a special project enhances the studentâs learning experiences.
Hour Breakdown:
Prerequisite:
Instructor Approved
Student Learning Objectives:
1. Research and develop a special project.
a. Research and produce special project in cooperation with the instructor that details the work to be accomplished, a schedule
for delivery, and specific skills/tasks to be mastered.
2. Follow guidelines for the special project.
a. Complete all required activities.
b. Adhere to all written and oral instructions for the special project.
Semester Hours
Lecture
Lab
Contact Hours
Appendix A: Recommended Tools and Equipment
CAPITALIZED ITEMS
1.
Flat files (2)
2.
Large format plotter with RIP software (1)
3.
Color laser printer (2 â one 13x19, one 11x17)
4.
Multiâfunction full color printer; duplex: saddle stitch preferred with bindery 12X18 capable
5.
Matt cutter (1)
6.
Paper cutter (1)
7.
Digital video camera and hard case (1 per lab)
8.
Video editing software and editing system (1 per lab)
9.
Digital photography lighting system (1 per lab)
10.
Digitizing Drawing tablets (1 per student)
11.
Industry required software
12.
Ergonomic student desk and chairs (1 per student)
13.
Vinyl cutter (1 per lab)
14.
External file server
15.
Dye-Sublimation Printer
16.
H2o Laser Engraver
NONâCAPITALIZED ITEMS
1. Design tables (1 per student)
2. Graphic interface computer with industry standard graphic monitor (1 per student)
3. Flatbed color scanner (2 per lab)
4. External storage device (1 per lab)
5. Multiâfunction, wide format scanner/printer
6. Black and white laser printer (2)
7. Light tables/box (4)
8. Spray booth (1)
9. Copier
10. Tripod (1)
11. Student lockers (1 per student)
12. Educational tutorial subscriptions
13. Screen printing equipment
14. Heat Press
Recommended Instructional Aids and Resources
It is recommended that instructors have access to the following items:
1. Universal power supply (1 per lab)
2. Computer, graphic interface (1)
3. Large color graphic monitors (2)
4. Audio recording equipment (1)
5. Printer (1)
6. Digital projector with an appropriate resolution (1)
7. Interactive board (1)
8. Teacher work station (1)
9. Remote desktop (1 per lab)
10. Subscription to a stock photography
11. Tablet
12. 3D Printing Machine
Appendix B: Curriculum Definitions and Terms
â˘
Course Name â A common name that will be used by all community colleges in reporting students
â˘
Course Abbreviation â A common abbreviation that will be used by all community and junior colleges in
reporting students
â˘
Classification â Courses may be classified as the following:
o
Career Certificate Required Course â A required course for all students completing a career
certificate.
o
Technical Certificate Required Course â A required course for all students completing a technical
certificate.
o
Technical Elective â Elective courses that are available for colleges to offer to students.
â˘
Description â A short narrative that includes the major purpose(s) of the course
â˘
Prerequisites â A listing of any courses that must be taken prior to or on enrollment in the course
â˘
Corequisites â A listing of courses that may be taken while enrolled in the course
â˘
Student Learning Outcomes â A listing of the student outcomes (major concepts and performances) that will
enable students to demonstrate mastery of these competencies
The following guidelines were used in developing the program(s) in this document and should be considered in
compiling and revising course syllabi and daily lesson plans at the local level:
â˘
The content of the courses in this document reflects approximately 75% of the time allocated to each course.
The remaining 25% of each course should be developed at the local district level and may reflect the following:
o
Additional competencies and objectives within the course related to topics not found in the state
framework, including activities related to specific needs of industries in the community college
district
o
Activities that develop a higher level of mastery on the existing competencies and suggested
objectives
o
Activities and instruction related to new technologies and concepts that were not prevalent at
the time the current framework was developed or revised
o
Activities that include integration of academic and careerâtechnical skills and course work,
schoolâtoâwork transition activities, and articulation of secondary and postsecondary careerâ
technical programs
o
Individualized learning activities, including workâsite learning activities, to better prepare
individuals in the courses for their chosen occupational areas
â˘
Sequencing of the course within a program is left to the discretion of the local college. Naturally, foundation
courses related to topics such as safety, tool and equipment usage, and other fundamental skills should be
taught first. Other courses related to specific skill areas and related academics, however, may be sequenced to
take advantage of seasonal and climatic conditions, resources located outside of the school, and other factors.
Programs that offer an Associate of Applied Science Degree must include all of the required Career Certificate
courses, Technical Certificate courses AND a minimum of 15 semester hours of General Education Core
Courses. The courses in the General Education Core may be spaced out over the entire length of the program
so that students complete some academic and Career Technical courses each semester. Each community
college specifies the actual courses that are required to meet the General Education Core Requirements for
the Associate of Applied Science Degree at their college.
â˘
In order to provide flexibility within the districts, individual courses within a framework may be customized by
doing the following:
â˘
Adding new student learning outcomes to complement the existing competencies and suggested objectives in
the program framework
â˘
Revising or extending the student learning outcomes
â˘
Adjusting the semester credit hours of a course to be up 1 hour or down 1 hour (after informing the
Mississippi Community College Board [MCCB] of the change)
Appendix C: Course Crosswalk
Course Crosswalk
Digital Arts and Design
Note: Courses that have been added or changed in the 2019 curriculum are highlighted.
Ex
Revise
2016 MS Curriculum Framework
2019 MS Curriculum Framework
Course
Number
Course Title
Hours
Course
Number
Course Title
Hours
CAT 1113
Graphic Design and
CAT 1113
Graphic Design and Production I
CAT 1123
Graphic Design and
CAT 1123
Graphic Design and Production II
CAT 1143
Typography
CAT 1143
Typography
CAT 1153
Drawing for Designers I
CAT 1153
Drawing for Designers I
CAT 1163
Drawing for Designers II
CAT 1163
Drawing for Designers II
CAT 1173
Web Design Applications
CAT 1213
Fundamentals of Graphic
Computers
CAT 1213
Fundamentals of Graphic
Computers
CAT1223
Typography II
CAT 1323
Advertising Prin. for Digital
CAT 1323
Advertising Prin. for Digital Design
CAT 2133
Graphic Design Studio
CAT 2133
Graphic Design Studio
CAT 2223
Basic Photography
CAT 2223
Basic Photography
CAT 2263
Web Graphic Production
CAT 2263
Web Graphic Production
CAT 2313
Basic Advertising Design
CAT 2313
Basic Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2334
Practical Advertising
CAT 2333
Practical Advertising Techniques
CAT 2413
Rendering Techniques and
Visual
CAT 2413
Rendering Techniques and Visual
Production
CAT
291(1â6)
Special Project in Graphic
Design
1â6
CAT
291(1â6)
Special Project in Graphic Design
Technology
1â
CAT
292(1â6)
Supervised Work Experience
in
1â6
CAT
292(1â6)
Supervised Work Experience in
Graphic Design Technology
1â
WDT 1123
Web Development Concepts
WDT 1123
Web Development Concepts
WDT 1314
Web Programming I
WDT 1314
Web Programming I
WDT 1414
Web Design Applications
WDT 1414
Web Design Applications
WDT 1434
Web Design Applications II
WDT 1434
Web Design Applications II
WDT 2214
Web Programming II
WDT 2214
Web Programming II
WDT 2224
Web Programming III
WDT 2224
Web Programming III
WDT 2263
Web Graphic Production
WDT 2263
Web Graphic Production
WDT 2324
XML Programming
WDT 2324
XML Programming
WDT 2414
Game Programming
WDT 2414
Game Programming
WDT 2614
Web Project Management
WDT 2614
Web Project Management
WDT 2723
EâCommerce Strategies
WDT 2723
EâCommerce Strategies
WDT 2823
Web Server
WDT 2823
Web Server
WDT
291(1â6)
Special Project in Web
Development Technology
1â6
WDT
291(1â6)
Special Project in Web
Development Technology
1â6
*WDT has been moved to a
separate curriculum
Course Crosswalk
Digital Arts and Design Technology
Note: Courses that have been added or changed in the 2016 curriculum are highlighted.
Existing
Revised
2010 MS Curriculum Framework
2016 MS Curriculum Framework
Course
Number
Course Title
Hours
Course
Number
Course Title
Hours
CAT 1113
Graphic Design and Production I
CAT 1113
Graphic Design and Production I
CAT 1123
Graphic Design and Production II
CAT 1123
Graphic Design and Production II
CAT 1133
History of Graphic Design
CAT 1143
Typography
CAT 1143
Typography
CAT 1153
Drawing for Designers I
CAT 1153
Drawing for Designers I
CAT 1163
Drawing for Designers II
CAT 1163
Drawing for Designers II
CAT 1213
Fundamentals of Graphic
Computers
CAT 1213
Fundamentals of Graphic
Computers
CAT 1323
Advertising Prin. for Digital Design
CAT 1323
Advertising Prin. for Digital Design
CAT 2133
Graphic Design Studio
CAT 2133
Graphic Design Studio
CAT 2223
Basic Photography
CAT 2223
Basic Photography
CAT 2263
Web Graphic Production
CAT 2263
Web Graphic Production
CAT 2313
Basic Advertising Design
CAT 2313
Basic Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2334
Practical Advertising Techniques
CAT 2334
Practical Advertising Techniques
CAT 2413
Rendering Techniques and Visual
Production
CAT 2413
Rendering Techniques and Visual
Production
CAT
291(1â6)
Special Project in Graphic Design
Technology
1â6
CAT
291(1â6)
Special Project in Graphic Design
Technology
1â6
CAT
292(1â6)
Supervised Work Experience in
Graphic Design Technology
1â6
CAT
292(1â6)
Supervised Work Experience in
Graphic Design Technology
1â6
WDT 1123
Web Development Concepts
WDT 1123
Web Development Concepts
WDT 1314
Web Programming I
WDT 1314
Web Programming I
WDT 1414
Web Design Applications
WDT 1414
Web Design Applications
WDT 1434
Web Design Applications II
WDT 1434
Web Design Applications II
WDT 2214
Web Programming II
WDT 2214
Web Programming II
WDT 2224
Web Programming III
WDT 2224
Web Programming III
WDT 2263
Web Graphic Production
WDT 2263
Web Graphic Production
WDT 2324
XML Programming
WDT 2324
XML Programming
WDT 2414
Flash Game Programming
WDT 2414
Game Programming
WDT 2614
Web Project Management
WDT 2614
Web Project Management
WDT 2723
EâCommerce Strategies
WDT 2723
EâCommerce Strategies
WDT 2823
Web Server
WDT 2823
Web Server
WDT
291(1â6)
Special Project in Web
Development Technology
1â6
WDT
291(1â6)
Special Project in Web
Development Technology
1â6
Course Crosswalk
Digital Arts and Design
Note: Courses that have been added or changed in the 2019 curriculum are highlighted.
Ex
Revise
2019 MS Curriculum Framework
2024 MS Curriculum Framework
Course
Number
Course Title
Hours
Course
Number
Course Title
Hours
CAT 1113
Graphic Design and
CAT 1113
Graphic Design and Production I
CAT 1123
Graphic Design and
CAT 1123
Graphic Design and Production II
CAT 1143
Typography
CAT 1143
Typography
CAT 1153
Drawing for Designers I
CAT 1153
Drawing for Designers I
CAT 1163
Drawing for Designers II
CAT 1163
Drawing for Designers II
CAT 1173
Web Design Applications
CAT 1213
Fundamentals of Graphic
Computers
CAT 1213
Fundamentals of Graphic
Computers
CAT1223
Typography II
CAT 1323
Advertising Prin. for Digital
CAT 1323
Advertising Prin. for Digital Design
CAT 2133
Graphic Design Studio
CAT 2133
Graphic Design Studio
CAT 2223
Basic Photography
CAT 2223
Basic Photography
CAT 2263
Web Graphic Production
CAT 2263
Web Graphic Production
CAT 2313
Basic Advertising Design
CAT 2313
Basic Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2323
Advanced Advertising Design
CAT 2334
Practical Advertising
CAT 2333
Practical Advertising Techniques
CAT 2413
Rendering Techniques and
Visual
CAT 2413
Rendering Techniques and Visual
Production
CAT 2824
Extended Reality (XR) 3D Design
CAT 2834
Advanced Extended Reality (XR) 3D
Design
CAT
291(1â6)
Special Project in Graphic
Design
1â6
CAT
291(1â6)
Special Project in Graphic Design
Technology
1â
CAT
292(1â6)
Supervised Work Experience
in
1â6
CAT
292(1â6)
Supervised Work Experience in
Graphic Design Technology
1â
WDT 1123
Web Development Concepts
WDT 1123
Web Development Concepts
WDT 1314
Web Programming I
WDT 1314
Web Programming I
WDT 1414
Web Design Applications
WDT 1414
Web Design Applications
WDT 1434
Web Design Applications II
WDT 1434
Web Design Applications II
WDT 2214
Web Programming II
WDT 2214
Web Programming II
WDT 2224
Web Programming III
WDT 2224
Web Programming III
WDT 2263
Web Graphic Production
WDT 2263
Web Graphic Production
WDT 2324
XML Programming
WDT 2324
XML Programming
WDT 2414
Game Programming
WDT 2414
Game Programming
WDT 2614
Web Project Management
WDT 2614
Web Project Management
WDT 2723
EâCommerce Strategies
WDT 2723
EâCommerce Strategies
WDT 2823
Web Server
WDT 2823
Web Server
WDT
291(1â6)
Special Project in Web
Development Technology
1â6
WDT
291(1â6)
Special Project in Web
Development Technology
1â6
*WDT has been moved to a
separate curriculum
Appendix D: Recommended Textbook List
Recommended Graphic Design Technology
Text Book List
CIP: 50.0409â Graphic Design Technology
Book Title
Author (s)
ISBN
NonâDesignerâs Design Book
2015, 4th Edition
Robin Williams
978â0â13â396615â2
Graphic Design Solutions,
6th Edition
Robin Landa
978-1-337-554053
Adobe InDesign Creative Cloud
2015, 1st Edition
Rydberg â Delmar
978-1-305-263642
Exploring Typography
2016,
2nd Edition
Rabinowitz
978â1â285â17681â9
Real World Print Production with
Adobe Creative Cloud
2013, 1st Edition
Claudia Mccue
978â0â321â97032â9
Adobe Photoshop CC Classroom in
a Book
Faulkner â Chavez
978â0â13â485248â5
Adobe Illustrator CC
Brian Wood
978â0â13â485249â2
The Graphic Designerâs Guide to
Portfolio Design
2013, 3rd Edition
Debbie Rose Myers
978â1â118â42814â6
Learning Web Design
2007, 4th Edition
Jennifer Robbins
978â1â449â31927â4
Thinking with Type
Ellen Lupton
978-1-616-89045-2